Potential Nasus changes

ManiacalCoyote·8/21/2016, 5:49:45 AM·2 votes·329 views

The big dog needs to be thrown a bone, and I thought of a few changes that could be made to make him a little more competitive.

I've listed them in order of increasing power, but not all of these changes would need to be implemented.

  1. Make epic monsters worth 9 stacks - this will mostly help jungle Nasus, but when Susan TP-ganks bot, this'll encourage taking dragon.

  2. Make Baron worth 12 stacks - Another QOL change oriented at the Jungle, but will reward him stealing Baron, too.

  3. Increase the range on his W and E - Restoring these will allow him to tag enemies from further away and get them where he wants them.

  4. Make the armor shred on his E scale or stack - Increasing the armor shred will make his Q more powerful and help the rest of his team out.

And now we come to the changes that might thrust Nasus into a Pick/Ban monster.

  1. Change Soul Eater to be +10/15/20% Life Steal and Spell Vamp - Make Nasus heal from his E, and boost the heal from his ult.

  2. Extend the duration of Fury of the Sands by 10 seconds per kill - Like Yi, help Nasus be able to clean up the enemy team. Only, instead of a prolonged Movement and Attack Speed steroid (which are Yi's forte), extra bulk and brawn.

  3. Decrease the mana cost for Spirit Fire - Making this ability spammable would allow Nasus to keep his enemies' armor reduced.

  4. Make Spirit Fire stack - Give Nasus, say, +1 AP for each enemy that dies within the area of effect. This would make AP Nasus all the more threatening, like a Veigar with a really big cane.

3 Comments

Gimpy898/21/2016, 6:17:28 AM3 votes

the only buff nasus needs is there should be smoke particle effects on his 420th stack.

CaptainFapton8/21/2016, 5:51:41 AM2 votes

Nasus also needs to shoot out missiles when he ults, and stun people surrounding the slowed person, he also needs 100% lifesteal because he's melee. He should have 0 mana costs on Q and have it 0.1 seconds as a cool down. These buffs should make nasus a good pick and make him healthy and balanced.

Swiftstrike48/21/2016, 5:59:07 AM2 votes

Nasus only needs modest changes. I do think reducing the cost of spirit fire is a good change. It is a high mana cost spell and Nasus always needs mana. All the other changes are a bit too strong. Nasus' wither use to go out farther but they reduced the range, so they won't revert that change.

He honestly just needs better base/scaling health and maybe a better way to gap close if he is well farmed. I wouldn't mind if his passive lifesteal was a bit higher earlier but scaled to the same later percent.