Potential Nasus changes
The big dog needs to be thrown a bone, and I thought of a few changes that could be made to make him a little more competitive.
I've listed them in order of increasing power, but not all of these changes would need to be implemented.
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Make epic monsters worth 9 stacks - this will mostly help jungle Nasus, but when Susan TP-ganks bot, this'll encourage taking dragon.
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Make Baron worth 12 stacks - Another QOL change oriented at the Jungle, but will reward him stealing Baron, too.
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Increase the range on his W and E - Restoring these will allow him to tag enemies from further away and get them where he wants them.
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Make the armor shred on his E scale or stack - Increasing the armor shred will make his Q more powerful and help the rest of his team out.
And now we come to the changes that might thrust Nasus into a Pick/Ban monster.
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Change Soul Eater to be +10/15/20% Life Steal and Spell Vamp - Make Nasus heal from his E, and boost the heal from his ult.
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Extend the duration of Fury of the Sands by 10 seconds per kill - Like Yi, help Nasus be able to clean up the enemy team. Only, instead of a prolonged Movement and Attack Speed steroid (which are Yi's forte), extra bulk and brawn.
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Decrease the mana cost for Spirit Fire - Making this ability spammable would allow Nasus to keep his enemies' armor reduced.
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Make Spirit Fire stack - Give Nasus, say, +1 AP for each enemy that dies within the area of effect. This would make AP Nasus all the more threatening, like a Veigar with a really big cane.