Something that never made sense about Vayne...

For Carthage··2 votes·837 views

Why does she have a 1.5 second stun as a true-damage dealing hyper-carry ADC?

Ashe is the only other ADC that packs a hard stun, and her damage output isn't even close to what Vayne's is.

So, like... what the shit. Shouldn't that at least scale from 1 second - 1.5 seconds instead of just being a flat 1.5? That is a lot of hard utility to have just readily available in lane to a freaking hypercarry.

15 Comments

LadyRenly2 votes

As the resident tank buster, what good is damage is any tank busting damage if they literally just cc you to death. I guess the logic is to cc them first?

Rebonack2 votes

Stuns are control.

Heals/stat boosts/hastes are utility.

For Carthage1 votes

Well, yes and no. Crowd control is listed as a form of utility. It's why Ashe is a "utility carry" rather than a "control carry".

Generally, listing something as strictly a control champ implies a lot of crowd control in an area, which allows you to dictate where a battle will take place more effectively, hence the prefaced "control". At least that's how they meant it in Dawngate.

Rebonack1 votes

[{quoted}](name=For Carthage,realm=NA,application-id=3ErqAdtq,discussion-id=jGwmscHO,comment-id=00010000,timestamp=2015-09-02T02:17:03.511+0000)

Well, yes and no. Crowd control is listed as a form of utility. It's why Ashe is a "utility carry" rather than a "control carry".

Generally, listing something as strictly a control champ implies a lot of crowd control in an area, which allows you to dictate where a battle will take place more effectively, hence the prefaced "control". At least that's how they meant it in Dawngate.

It's utility only in the sense of being a helpful thing which is not damage-related. You could call mobility a form of utility, too. In fact, you could call all the things that aren't damage-related 'utility'. Why would you do that?

Burst, DPS, Soak, Utility, Mobility, and Control are the six major flavors of attributes that get blended together to make champions.

Vayne sports high DPS, moderate Burst, solid Control, and high Mobility.

For Carthage1 votes

Well, yeah. Utility is generally anything not damage-related. It's a broad category. Again, it's why Ashe is a "utility carry" - she packs a very large amount of solid utility with moderate damage. They wouldn't call her that if they were only referring to the utility of her E. That's one single vision-granting ability - that hardly justifies a utility carry. Quinn does a very similar thing on a lower cooldown, and she doesn't qualify as a utility carry.

And that's not the attributes of champs you look at. You have three main categories - utility, bulk, and damage. From there, your utility is crowd control, buffs, debuffs, sustain (meaning healing and shielding), passive penetration (such as the armor pen on Gangplank's barrels), your mobility, and some miscellaneous things such as Anivia and Azir's walls or Eve's and Twitch's invisibility; bulk refers solely to how much damage a champ can soak up, with Galio and Rammus being your special cases; and damage is damage, but is broken down into burst and sustained (for example, Azir is largely sustained versus Veigar packing burst).

So to sum up Vayne: Vayne is a very high sustained-damage (or DPS) champ with a stifling amount of utility at her disposal and minimal bulk. Generally, though, a lot of ADC's have a lot of utility relating to mobility at their disposal (snares, slows, or leaps). Hardcore disables (like stuns or blinds) are only seen on Vayne, Teemo, and Urgot - and two of those are only marksmen in the strictest terms, with one of those two normally not building AD anyhow.

So backtracking to the original point - you're hardly focusing on the point, which is that Vayne has a stifling form of crowd control that's easier to land than people care to admit and should be balanced out.

Mimy2 votes

Thats like a blitzcrank rocketgrab and a powerfist in one.

For Carthage1 votes

Well yeah. That's why Blitz/Vayne botlane is quite possibly the most toxic lane in the game right now - it's almost a 3 second lockdown and you can easily get somebody close to a wall for Vayne to E. It's almost effortless.

Who Dat Boi1 votes

this is true but vaynes kit itself is mechanically hard to use so using her condemn incorrectly could result in you saving them the stun is more a reward for correctly positioning yourself with it

Yash Gautam1 votes

if ur not retarded then u dont execute with condemn

Who Dat Boi1 votes

execute? with condemn huh?

undesirable team1 votes

Vayne's kit is very high risk high reward. If you don't get hit by any cc, and are mechanically skilled, you'll be able to kite like gosu. But if you get hit by a simple cc ex: Alistar Morgana you'll get deleted.

Penns1 votes

"Very high risk" kek

Yash Gautam1 votes

lol e is the lowest risk ability ever

IcyPepper1 votes

It's also depending on positioning.

While Ashe's is a skillshot, and Vayne's is point and click, one is an aoe global and the other is a close-range knockback that has a conditional stun (it's not guaranteed).

They're really two different spells on two different champions. While Ashe packs a hard stun, she has a slow on every autoattack so there's that. We can talk until the cows come home about it, but they are two different champions.

However, I do like the stun scaling per level thing. Nerfs her early without touching her late, which would be a good type of nerf for her.

Who Dat Boi1 votes

i dont know her early is already pretty bad thats why shes not played so often in lcs atm due to them relying heavily on early because most teams if they get the lead they snowball pretty hard and thats to risky your trading early lane for late game

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