A possible but probably broken mechanic
Max hp steal
Whenever you use an ability on a champion, you steal 5 max hp from them for yourself.
Might make some underwhelming tanks viable.
Max hp steal
Whenever you use an ability on a champion, you steal 5 max hp from them for yourself.
Might make some underwhelming tanks viable.
well zac would be pretty rude for this passive every time he jumps you you'd lose 15 hp. on squishies this could overload their squishiness to below-minion levels.
I was thinking more along the lines of one certain ability and it should also fit the theme.
Example:
Q
consume
pestilence thing
Most likely broken. Unless it's watered down to oblivion. Then it's useless.
I could think of something along the lines of having it for just a period of time.
Something like:
Champion A steals Max health from Champion B. This lasts until one of them die.
I'd rather see it as a regular ability from a champion other than a new mechanic to be included in various champions.
Hmm that makes sense and could work.
And maybe not even until one of them dies, but until out of combat or something. The gaining of extra max hp would come with correspondent healing too, of course.
But then it's basicly life steal that reduces the oponent max health and would only have a real effect if the enemy team was packed with enough heals to bring someone who suffered a lot of damage back to full hp during combat. It would make the ability more of a gimmick than something really impactful.
I think making it until someone dies would not only make it more impactful, as it would give an invevitability sense to it. Imagine going back to the fountain and healing 300 less hp than usual.
I guess that makes sense
And do you mean if the owner dies?
Until either the curser or the cursed. Otherwise it just becomes a snowballing fest.
But wouldn't the cursed then try to commit suicide?
Commiting suicide without giving someone a kill is really hard on the early game.
Late game, the amount of time that it would take to find a way to sneak to a turret and let it kill you combined with the death timer would most likely mean a lost team fight to your team due the a 4v5 for over a minute.
EDIT: Early game they could try to suicide themselves with jungle camps. Although this would probably take quite a while.
So trundles ult...
Not sure about max HP. But Riot did change the Current HP affect on BotRK to allow life steal to be applied. Obnoxious, since it gave more sustain against tanks.
this reminds me of "black death" from diablo 1 permanently stealing 1 hp from you each time they hit you.
cool but broken
not gonna happen.