@Meddler: Any chance of Fizz's ult being fixed to lock onto the *closest* player?
https://gfycat.com/ThreadbareDecentEyra
Cases like these make sense from a programmer's perspective, but when confronted with such a huge hitbox, it tends to feel very wrong from a gameplay perspective. I understand this happens because hitboxes that can only hit one target will select the "first" champion in the lobby if they collide with more than one target on a given server frame; in the case of the above gif, shen came before cho in the player order, even though he was clearly further away from the source of the fish.
I think luden's echo is the only other case of something similar happening on such a large scale, but even that becomes an AOE anyway, so it tends to get noticed less. Given that fizz's fish is uniquely large as a single-target ability, would it be possible to special-case it to check for the closest player, rather than simply choosing the first valid player in the lobby? Or even to give it the zyra treatment, where the hitbox expands over time instead of being instantly full-size. Either of these would go a long way toward making the move feel more natural to play against and reduce the number of situations players ask "why did that hit me?"
