Fiddlesticks needs to be changed.

Muted Summoner··18 votes·2,470 views

Fiddlesticks is the sole reason as to why I started playing this game. I am a huge fan of Scarecrow from the batman comics. Hell there is even a Scarecrow in the marvel comics who talks to Crows who is even more obscure than his dc counterpart.

There are so many opportunities a Scarecrow can take in a game. Scarecrows were originally created to scare away Crows and other birds. There has being many variations, uses and tales but mostly Scarecrows end up being a perch for Crows and actually more frightening to kids.

What does fiddlesticks do that resembles or embody the Scarecrow.

He has a Scythe, Throws a Crow than bounces around targets like a pin ball machine. Instantly terrifies a champion up to 2.25 seconds that causes the champion to slowly run away. Teleports, summoning a bunch of crows in a circle around him. Stands still like a scarecrow Draining Life away from his foes.

Here is his lore.

For nearly twenty years, Fiddlesticks has stood alone in the easternmost summoning chamber of the Institute of War. Only the burning emerald light of his unearthly gaze pierces the musty darkness of his dust-covered home. It is here that the Harbinger of Doom keeps a silent vigil. His is a cautionary tale of power run amok, taught to all summoners within the League. Decades ago, there existed a powerful rune mage from Zaun - Istvaan. At the end of the fifth Rune War, he became one of the League's first summoners. Too much a prisoner to the old ways of magic, Istvaan stepped further and further outside the rules of conduct in the League. In what was ultimately his last match, his reach finally exceeded his grasp. Sealing himself inside the easternmost summoning chamber, he began incanting the most forbidden of rituals - an extra-planar summoning.

What exactly happened inside that chamber remains unknown. No champion came to represent Zaun that day in Summoner's Rift. Only silence echoed back from repeated knocks on the chamber door. The first apprentice who entered was cut down immediately by an unearthly scythe. What few who followed and survived were driven mad by fear, mere husks of men gibbering about crows and death. Afraid of the evil even Istvaan could not control, the League sealed all exits to the chamber, hoping they could contain what they could not destroy. Years went by, but the wooden figure within never moved save to slay any foolish enough to enter. Seeing no recourse to reclaim the chamber, the Council instead devised a use for Fiddlesticks: executioner. While he comes to life and seemingly abides by the rules of summoning in the Fields of Justice, what he awaits inside his chamber is unknown. His unmoving face yields no clues, and his scythe stands ready to strike down any who stand before him.

Those who say "you have nothing to fear but fear itself" have not yet felt the crows.

What we can read fiddlesticks Caused Fear in men gibbering about crows/etc and Fiddlesticks even striking down an apprentice if not more with "an unearthly scythe" Fiddlesticks does not in his kit use this scythe in any way but to swing "Legend of Zelda" Energy blades from his scythe regardless of his HP condition.

The crows in fiddlesticks are hardly used in his kit but when he throws a pinball at enemies or when he summons a horde after he begins channeling. What if Fiddlesticks called upon a small swarm of Crows in a cone instead of throwing a miniature pin ball machine or a Crow that frantically attacks its enemy causing the enemy to scurry around in fear. What doesn't his passive Interact more with the Crows he so terribly uses in game that has caused fear in many men. Why does Fiddlesticks not slay foes down after they have succumb to the terror of the Crows with his Unearthly Scythe.

Fiddlesticks embodies the motionless of a Scarecrow in his low mobility and the stationary of his kit but very poorly brings to life the fear of Crows and the use of his Unearthly Scythe. A weapon that is commonly used in representation of a grim reaper that originally and accurately is used to cut down tall grass. The Crows are bound and tied to the champion that does not live up to date with the current game. Fiddlesticks Q "Terrify" has no counter play with being instant cast and Really does not show off Fear and his E "Dark Wind" is a "A wisp of wind" that takes the form at a crow and bounces at enemies like a Pin ball. His passive is god awful and literally brings the true meaning of passive to passive in this game. Instead of empowering the fear of Crows and Fiddlesticks itself, it merely reduces MR by a mere 10 points for 2.5 seconds that will reapply upon dealing magic damage or casting terrify.

Fiddlesticks Dread is a simple allocation of stats. It no where synergizes with his kit increasing fear among his targets or the power of his kit but simply reduces Magic resist instead of drawing in to his lore or the theme of his kit at anyway with the Fear of the Crows. Couldn't his passive empower his terrify or his other abilities in forms of longer duration spells or slowing power when the said Champion(s) afflicted have reached a certain level of fear?

Aside from a gameplay aspect. Fiddlesticks is another champion that could use a visual update as well. Going as far to add more lines of dialogue to the "scary" Scarecrow. Where is his scary and epic howls of laughter that was shown in the "A Twist of Fate" or the very Creepy atmosphere he can bring but instead does not. https://youtu.be/tEnsqpThaFg?t=36s

As for why Fiddlesticks isn't getting larger work, Statikk explained:

 Fiddle is also a champion we considered, but ultimately felt wasn't the right fit. 

 To do a quick rundown on our perception: 

     Distinct - Fiddle is extremely distinct on the roster. Playing as and against him offer unique experiences.
     Cohesive - Fiddle is decent in terms of cohesiveness. He has a somewhat niche thematic as a terrifying scarecrow, but it's understandably cool. It could probably be pushed a bit further especially in terms of the satisfaction from all his base spell (Drain, Terrify, and Dark Wind).
     Healthy - This is debatable, but Fiddle is certainly not the largest health problem in the game. Tactically, his spells' gameplay could probably be more robust in terms of interactivity (counterplay). Strategically though, there are many ways to deal with Fiddle whether through vision, knockbacks, stuns, etc. 

 Fiddle is certainly a bit dusty and old-feeling, but that means he may be more in need of a visual / polish pass more than anything. It's not like he wouldn't benefit with some more significant work, but he's a champion that we feel can be a put in a decent spot even with just some minor number tweaks

"but he's a champion that we feel can be a put in a decent spot even with just some minor number tweaks"

Please no. Simply buffing numbers to any champion as old as Fiddlesticks who does not live up to date and properly show off what he musters is not the way to go. With no disrespect, that is a very cheap way imo almost lazy thing to do to any champion the requires an update. Simply buffing Taric's numbers could resolve his viability. The issue isn't their Viability but how they reflect and interact with their kit and design. Fiddlesticks like many others, lack in that area. He isn't in a state of shambles but does require an update some time down the road. Not as big and dramatic as some visual updates but more gameplay aspect but a Visual update would be nice and much appreciated. So I ask of Riot to take into more consideration of Fiddlesticks and in terms of fun and interactive, cool and fair game play with counter play and incredibly rewarding kit besides Teleport and flashing into an enemy team, fear one target, Throw a pin ball, then turning into a Gold Statue very quickly to avoid being bursted down or knocked away as fast as he came in to the fight.

35 Comments

K0zmonaut4 votes

I'm in the same boat i started back in season 3ish kind of on off, and i mained fiddle jungle, but nowadays with all the champion updates and jungle updates he's just not as fun, functional, or even viable as he once was. He desperately needs an update in my opinion his lore is the best, but also doesn't exactly come out in his kit i was hoping the unearthly scythe to be this bad ass part of his kit but it isn't, it's his auto attack and it does freaking nothing he's got one of if not the lowest AA damage in the game.

BTW if you don't mind graphic comics Image makes a comic called Rumble its super bad ass about an Immortal trapped in a scarecrows body that fights these crazy demon like creatures i'd suggest checking it out if you havent already.

Muted Summoner1 votes

{quoted}

I'm in the same boat i started back in season 3ish kind of on off, and i mained fiddle jungle, but nowadays with all the champion updates and jungle updates he's just not as fun, functional, or even viable as he once was. He desperately needs an update in my opinion his lore is the best, but also doesn't exactly come out in his kit i was hoping the unearthly scythe to be this bad ass part of his kit but it isn't, it's his auto attack and it does freaking nothing he's got one of if not the lowest AA damage in the game.

BTW if you don't mind graphic comics Image makes a comic called Rumble its super bad ass about an Immortal trapped in a scarecrows body that fights these crazy demon like creatures i'd suggest checking it out if you havent already.

Im have to check that out. Juts bought it on amazon (paperback)

Hawkefire4 votes

Be careful what you wish for. Don't wanna end up like Cass or Skarner.

Muted Summoner2 votes

{quoted}

Be careful what you wish for. Don't wanna end up like Cass or Skarner.

Well Cass is still useable because in a skilled players hands she can be devasting and almost feels toxic at times. Of course she doesn't feel great when behind and doesn't very feel dot damage but more like a Veigar burst mage. Skarner Was dictated to the jungle. The issue is there are better champions out there who can perform that role and other roles. Bring better and more reliable cc. With his shrines it dictates how good he is to only 4 areas of the map. Its like playing Kallista in top lane except Kallista's team mates can be anywhere as long as they are near her shes fine. IF Skarner could only place his shrines/limited amount to certain/all areas of the map throughout the game instead of being predetermined 4 locations his kit could revolve around strategy and tactics instead of a inferior dominion mini game. Its a shame he count have an Azir like passive being able to place Shrines that have a time limit/etc. Regardless If they can just stay true to Fiddlesticks lore everything should go fine.

10Tickler4 votes

Fidds is a relic of the game, from Early seasons, when his skills were more than enough to dominate Solomid and Jungle. Nowadays, with the enhanced mobility in the game, he REALLY needs to be modernized with a full rework.

Muted Summoner1 votes

[{quoted}](name=Various Felonies,realm=NA,application-id=3ErqAdtq,discussion-id=j6TAZz5f,comment-id=0007,timestamp=2016-01-27T02:05:55.185+0000)

Fidds is a relic of the game, from Early seasons, when his skills were more than enough to dominate Solomid and Jungle. Nowadays, with the enhanced mobility in the game, he REALLY needs to be modernized with a full rework.

Indeed. He was quite strong in the early days but after so many champions in the age of mobility and with the nerf of his fear and Silence no longer resetting if hit again. He has fallen off. The only thing that kept him in line besides not having a jungle item was his high cc. With his cc being shortened it critically wounded him. It is True instant 3 sec cc with no tenacity was brutal requiring not only item 3140 but made tenacity masteries and mercury treads an almost given. item 3222 was often favored during those times.

Weathered3 votes

I don't want Fiddlesticks to be changed for the simple fact that he would become a good champion probably, meaning everyone would pick him. I hate champs that everyone picks and spams.

I'm looking at you Yasuo

Muted Summoner3 votes

I don't want Fiddlesticks to be changed for the simple fact that he would become a good champion probably, meaning everyone would pick him.

I mean...well Everyone plays fun to play champs or just really strong or whats in the meta. Its not like he has to be op. Or he has to be extremely viable by being op for a few months then ends up going into oblivion like Skarner. The entire point is making Fiddlesticks more interesting to play with and against by in a very fair and counter playable way instead of just buying a item 3140 or incredibly relying on so many items just to stay relevant in the game because his game play pattern is so old and outdated. item 3157 item 1410 summoner 4item 1001 item 1001 item 1001 item 1001 item 1001 Buffing Fiddlesticks numbers would be unhealthy to the game. Its just making a champ op not because of their game play pattern just because their stats are to high and end up like Skarner whose game play pattern is quite possibly even worse before his 20th something rework.

Abyssphere3 votes

He needs some way to actually catch up to people it's pathetic watching him chase literally anyone lol. Saw him get kited by a Morde (no Rylai's) one day even tho he had Swiftness Boots/Runic Echoes/Lich Bane lol.

Muted Summoner2 votes

{quoted}

He needs some way to actually catch up to people it's pathetic watching him chase literally anyone lol. Saw him get kited by a Morde (no Rylai's) one day even tho he had Swiftness Boots/Runic Echoes/Lich Bane lol.

Hes incredibly slow. I've tried Move speed Quints but it does nothing due to his low base move speed and you end up losing on what little consistent damage he even has (W) if you don't take Ability Power Quints.

Squidblimp1 votes

Have you even played him since Runic Echoes came out? It really helps. Also, Stormraider's Surge is great on him too, it allows him to outrun the enemy team if he ults even one person, and he can chase or escape after channelling a good drain.

I do agree his kit could be more interesting, especially his E and passive. I really like his Q and W though.

Muted Summoner1 votes

{quoted}

Have you even played him since Runic Echoes came out? It really helps. Also, Stormraider's Surge is great on him too, it allows him to outrun the enemy team if he ults even one person, and he can chase or escape after channelling a good drain.

I do agree his kit could be more interesting, especially his E and passive. I really like his Q and W though.

Hes a lot better in the jungle about 10 mins in the game when he gets item 1410 . But that also effects him getting item 3157 sooner.

Stormraiders Surge is way to situational just for an ult. Elise is able to maximize the use out of that greatly and so is talon. Another issue when you ult as fiddles you normally end up pressing item 3157 if not you risk getting hit by Alistar/etc or bursted by champs like Nidalee Diana Fiora

Squidblimp2 votes

If they go in on you, then you Zhonya's. Don't do it before that. Also, Stormraider's is great for his Drain too! You can drain someone, and then cancel it after 3 seconds to either chase or escape

Muted Summoner1 votes

{quoted}

If they go in on you, then you Zhonya's. Don't do it before that. Also, Stormraider's is great for his Drain too! You can drain someone, and then cancel it after 3 seconds to either chase or escape

That works sometimes but most of the time I try to throw our a fear an E and W, sometimes I get cut short right after throwing out my E. W either last a few seconds or nearly none. The issue with Stormraiders on Fiddlesticks is requiring to either end your spell to use the buff losing out on your only damage spell on a decent cd if Maxed but generally I Max Q which cuts my damage potential to maximize the cc on my ganks. So unless the game is getting really late I will end up having a longer CD for Drain unless I picked up some cd items.

Not to mention precision was nerfed, its harder to consider in going down that tree as well. You can lose out a lot on penetration. Ad wise which doesn't affect Fiddle late game but the issue is the mastery lost a lot which slightly helped fiddles auto attacks when all his spells are down for a bit early on.

Im not denying it can work but The issue is fiddlesticks kit only really has 1 source of damage after using (E+R) his other spells due to the high nature damage in his Ultimate, his other skills are feeling the burn in that.

TheySeeMeWardin2 votes

The reason I first stared playing league was because of that video. XD So I bought fiddle the first minute I could.... Imagine the disappointment.

Muted Summoner2 votes

{quoted}

The reason I first stared playing league was because of that video. XD So I bought fiddle the first minute I could.... Imagine the disappointment.

In the Video he is quite intimidating thanks to the atmosphere of the Video and how he uses the crows and down to his howls and laughter. When you get in game he honestly comes of quite corny with his very out of date spells. The saving Grace in his Kit is always his Terrify. Its the only thing scary about Fiddlesticks until he gets enough items Where his R is almost capable of wiping out a team if successful and no one is high on MR. item 3140 is even more scary to a Fiddlesticks. Almost as much as his god awful last hitting.

Scoroct2 votes

Very good written post. I actually think fiddle's current form is super viable and even fun to play, but a rework could take him to even better places and feels like it would be good for him. Like you said, he doesnt need a rework for gameplay reasons, but for theme purposes, like the same reason Fiora got updated and somewhat like shen's update. Even if he got none of these I do wish he could get a new voiceover/sound effects and visual update (i want that creepy lantern)

Muted Summoner1 votes

{quoted}

Very good written post. I actually think fiddle's current form is super viable and even fun to play, but a rework could take him to even better places and feels like it would be good for him. Like you said, he doesnt need a rework for gameplay reasons, but for theme purposes, like the same reason Fiora got updated and somewhat like shen's update. Even if he got none of these I do wish he could get a new voiceover/sound effects and visual update (i want that creepy lantern)

Thanks. Fiddle isn't horrible and not in immediate change but I really thing as of now Fiddle Fails to hit the thematic spot hes supposed to. I still play him time form time I just wish he'd had a bit more umph to his theme. I really don't think Increasing his stats/numbers is the way to go. Because that could have been done for any champion if they needed to be viable in every game.

iamdestinos1 votes

It's sad that they say he's fine when I've never seen anyone use him except when I started late season 3 and once months ago and even then he isn't that powerful unless spam drain. The fear change they did was practically a nerf since it allows them to still start getting away from fiddle. Also the fact Mage jungle item change to a sheen like item put him in the dust for jungle. I want to play him but items have gone against him unless you play mid but everyone stops drain. I honestly don't know if this is my excuse for why I'm bad at home or if it's real.

Dar Raksada1 votes

{quoted}

It's sad that they say he's fine when I've never seen anyone use him except when I started late season 3 and once months ago and even then he isn't that powerful unless spam drain. The fear change they did was practically a nerf since it allows them to still start getting away from fiddle. Also the fact Mage jungle item change to a sheen like item put him in the dust for jungle. I want to play him but items have gone against him unless you play mid but everyone stops drain. I honestly don't know if this is my excuse for why I'm bad at home or if it's real.

you can still play him jungle with decent to good results, fiddle thrives in low vision games, and since s6 started vision is scarce.

Muted Summoner1 votes

[{quoted}](name=Dar Raksada,realm=EUW,application-id=3ErqAdtq,discussion-id=j6TAZz5f,comment-id=00060000,timestamp=2016-01-27T13:20:25.970+0000)

you can still play him jungle with decent to good results, fiddle thrives in low vision games, and since s6 started vision is scarce.

Im not sure how it is in diamond or rank currently as I haven't even played rank yet due to fear of bugs/etc being so early. But in Normals I haven't seen vision That bad. During the preseason It was bad with vision(still normals). People didn't want to buy pink wards or ward or switch to the blue totem trinket.

Lately after the preseason I have seen more pink wards and Blue wards all over the map in normals as of late. Where playing as Fiddle can be quite hard to get a gank going. I have had some games where I'd dominate as Fiddles when the enemy team wasn't warding like they should but I have had games where playing as low mobility Fiddles just doesn't cut in and its better if I go as Nautilus or even Sejuani. The issue falls more along the lines of getting certain people who may play better as a team.

Dar Raksada1 votes

[{quoted}](name=Mute Scarecrow,realm=NA,application-id=3ErqAdtq,discussion-id=j6TAZz5f,comment-id=000600000000,timestamp=2016-01-27T22:52:15.994+0000)

Im not sure how it is in diamond or rank currently as I haven't even played rank yet due to fear of bugs/etc being so early. But in Normals I haven't seen vision That bad. During the preseason It was bad with vision(still normals). People didn't want to buy pink wards or ward or switch to the blue totem trinket.

Lately after the preseason I have seen more pink wards and Blue wards all over the map in normals as of late. Where playing as Fiddle can be quite hard to get a gank going. I have had some games where I'd dominate as Fiddles when the enemy team wasn't warding like they should but I have had games where playing as low mobility Fiddles just doesn't cut in and its better if I go as Nautilus or even Sejuani. The issue falls more along the lines of getting certain people who may play better as a team.

If there's blue wards all over and they aren't being killed either one team is being destroyed or one team is bad for not clearing them. The thing with fiddle is you need your pre-9 (preferably pre-6) ganks to be succesful. Pre-9 there's no blue wards, very few pink wards and depending on which side you are they can't cover everything. Top has up to two entrances, mid has 6 (4 usable) and bot has 2-3. I usually pull off a succesful gank at 4 on toplane. If you're purple it's easy to ult over the wall near your turret to gank bot if they're pushed.

Edit: maybe you're used to a worse standard of vision. I'd usually keep 3 wards up at all times post-9 and got some greens before that. That meant there were 6 wards up if the support wasn't being bad.

Muted Summoner1 votes

[{quoted}](name=Dar Raksada,realm=EUW,application-id=3ErqAdtq,discussion-id=j6TAZz5f,comment-id=0006000000000000,timestamp=2016-01-28T11:54:23.641+0000)

If there's blue wards all over and they aren't being killed either one team is being destroyed or one team is bad for not clearing them. The thing with fiddle is you need your pre-9 (preferably pre-6) ganks to be succesful. Pre-9 there's no blue wards, very few pink wards and depending on which side you are they can't cover everything. Top has up to two entrances, mid has 6 (4 usable) and bot has 2-3. I usually pull off a succesful gank at 4 on toplane. If you're purple it's easy to ult over the wall near your turret to gank bot if they're pushed.

Honestly Top is the easiest to gank. Normally if I don't net a kill. It pushed him out of lane or his jungler is coming to help him balance it out and I sometimes wait to counter gank securing 1-2 kills. Sometimes ulting from Raptor works depending on how pushed. Pre 6 ganks in mid or bot are really based on my team mates and their picks. Sometimes its in my favor sometimes its just not.

I think its more around my elo, plat and less. Players skill tends to vary quite greatly when it comes to assisting me ganking and how well they are doing in the lane.

As for wards I've been getting the warding jungle itemitem 1410

Dar Raksada1 votes

[{quoted}](name=Mute Scarecrow,realm=NA,application-id=3ErqAdtq,discussion-id=j6TAZz5f,comment-id=00060000000000000000,timestamp=2016-01-28T11:59:30.314+0000)

Honestly Top is the easiest to gank. Normally if I don't net a kill. It pushed him out of lane or his jungler is coming to help him balance it out and I sometimes wait to counter gank securing 1-2 kills. Sometimes ulting from Raptor works depending on how pushed. Pre 6 ganks in mid or bot are really based on my team mates and their picks. Sometimes its in my favor sometimes its just not.

I think its more around my elo, plat and less. Players skill tends to vary quite greatly when it comes to assisting me ganking and how well they are doing in the lane.

As for wards I've been getting the warding jungle itemitem 1410

I was plat in s5 too, but I get blue smite on fiddle to prevent people running away from my drain/ult (you can smite without breaking drain.) I'll often gank mid straight after my first top gank, after which I gank bot if all goes well, if you flash you can usually get a kill mid.

Muted Summoner1 votes

[{quoted}](name=Dar Raksada,realm=EUW,application-id=3ErqAdtq,discussion-id=j6TAZz5f,comment-id=000600000000000000000000,timestamp=2016-01-28T22:10:54.498+0000)

I was plat in s5 too, but I get blue smite on fiddle to prevent people running away from my drain/ult (you can smite without breaking drain.) I'll often gank mid straight after my first top gank, after which I gank bot if all goes well, if you flash you can usually get a kill mid.

I used to always get item 3706 and it really did help when I ganked. Gave me that extra slow to get the full Drain duration off but....For the team I get item 3711 only to help with the warding. Its a trade off that I have been doing hopefully for the greater good of the team. But has it be going great may be another story. I can have a wards down and Lee Sins run through it and bot or mid will stay over pushed.

Xela Syab1 votes

I like fiddle too, i think he needs a rework and give hims some laning viability, Idk that's my only issue with fid is that his base mana regen so bad he cant lane.

Muted Summoner1 votes

[{quoted}](name=Xela Syab,realm=NA,application-id=3ErqAdtq,discussion-id=j6TAZz5f,comment-id=0008,timestamp=2016-01-27T05:19:11.315+0000)

I like fiddle too, i think he needs a rework and give hims some laning viability, Idk that's my only issue with fid is that his base mana regen so bad he cant lane.

years a go I used to use him in Mid but thats almost impossible. I have to take a few mana runes losing on on important ap. Even then the mana regen isn't to noticeable. Try to take him Mid now You'd almost get stomped or flamed by your team. Im not sure why they buffed his E. Maxing his E makes 0 sense. The damage is just way to situational and almost mediocre.

Muted Summoner1 votes

Due to item 1402 Runic Echoes getting nerfed. Its hurting Fiddlesticks power due to champs such as Udyr/Sejuani/Gragas/etc being so high on the tier list its affecting fiddlesticks. Please at least compensate some of the item nerfs for Fiddlesticks that is so crucial for him. When Runic Echoes was added it greatly helped Fiddlesticks but now with the nerfs it will make him fall behind other junglers that he already is so behind on.

MÖRTIMER1 votes

Wait..... who's Fiddlesticks?? JK JK yeah I liked fiddle because he just looked like a very strong and terrifying champion. Then you play him and you're like. NVM

rtbf2256182411 votes

I'm still surprised he has no interactions with Azir or Swain.

kile1471 votes

What theyre saying is that Fiddle could probably benefit from a full update, but that using those resources on other champs will be much more impactful on game health overall. Basically Fiddle isn't a good design, but he's not a straight up bad design which is what they're trying to focus on first I guess. Frankly I think that giving Fiddle an update makes more sense than Vel Koz. Not saying that tweaking Vel is bad, just that Fidd could probably use it more.

Muted Summoner1 votes

{quoted}

What theyre saying is that Fiddle could probably benefit from a full update, but that using those resources on other champs will be much more impactful on game health overall. Basically Fiddle isn't a good design, but he's not a straight up bad design which is what they're trying to focus on first I guess. Frankly I think that giving Fiddle an update makes more sense than Vel Koz. Not saying that tweaking Vel is bad, just that Fidd could probably use it more.

I think he meant Fiddle would benefit more form a Visual update more than a game play overall WIth perhaps a few minor tweaks to his skills and more so on his numbers. At least thats what I got out of it.

Fiddle is certainly a bit dusty and old-feeling, but that means he may be more in need of a visual / polish pass more than anything. It's not like he wouldn't benefit with some more significant work, but he's a champion that we feel can be a put in a decent spot even with just some minor number tweaks."

kile1471 votes

"It's not like he wouldn't benefit with some more significant work..." which means that if they had the resources they would, but "we feel can be put in a decent spot even with just some minor tweaks." meaning that unlike a lot of other champs he doesn't need the work to be a unique and viable champ.

Gunpoint1 votes

Crittlesticks* Fiddlesticks item 3087 item 3094 item 3031 item 3006 item 3036 item 3072

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