@ Riot Saw this thread and decided to offer my take on this.

DeathTheHorseman··4 votes·545 views
HERE IS A MESSAGE TO ALL YOU NEW LVL 30 PLAYERS

#People seem to cry about new players now that lvl 30 takes us less games to reach.

The best solution to new level 30 players going into ranked unprepared would be mild restrictions before the mode is opened.

We already have that - Currently, you need is lvl 30 and 16 champs.

However, that in no way prepares people for ranked competitive play A.K.A. - play to win and not clown fiestas.

All Riot needs to do to avoid unprepared people loose on the 1200 MMR ranked promos is:

  • 12 champs at rank 2 mastery (basically play 12 champs 2 or 3 times to get basic knowledge of a variety of champs and possibly decide what role you want to play)
  • 3 Champs at lvl 4 Mastery (these will be your preferred picks that actually enable you to do something other than feed)
  • 1 champ at lvl 5 Mastery (main champ to face those promos)
  • 1 FULL tier 3 Rune page. (not so hard with the new prices on flat runes and the basically free tier 2 runes. Thanks, Riot)

The way champion mastery works you need to play well (get A-s and S-s) to level them up quicker.

This way smurfs won't be penalized by this (as they will easily meet the requirements before even hitting lvl 30) and new players will have at least some level of preparation for that 1200 MMR ten promos and not get dunked.

I myself was stolen from Dota to join LoL and being familiar with MOBA-s got into silver on my first promos but I have seen the problem even before (when 30 was harder to reach)

Riot, please consider this as it will make promos healthy for new and old players.

P.S. I post this simply because I believe it will affect LoL positively.

I don't even get affected by it since my promos on NA (smurf) were against high silver and golds cause I crushed in normal games before that.

_** This may be overboard (not really recommended but it would help)

Another thing that can be added is a short random quizz. You click on ranked for the first time and a quizz pops up with something like 10 basic knowledge questions:

  1. What is the term "AA" refered as? a) Auto attack b) High champion score after game c) Arcane Attack

  2. How do Armor and Magic Resist work? a) 1 point AR/MR increases your Effective HP with 1% of your Real HP b) 1 point AR/MR decreases damage taken by 1 point c) 1 point AR/MR decreases the enemy AD/AP by 1 point

  3. What is the best Keystone mastery for Soraka? a) Wind speaker blessing b) Deathfire c) Grasp of the undying

  4. How much damage would a 100 physical damage auto attack (with no penetration ) do on a 100 Armor and 34 MR target do? a) 50 b) 66 c) 0

  5. What does blue buff give? a) 15% AP, 10% CDR and (5 + 1% max mana or 0.5% Max energy) regen/sec b) 15 AP, 10% CDR and (5 + 1% max mana or 0.5% Max energy) regen/sec c) 15% CDR, 10% AP and (5 + 1% max mana or 0.5% Max energy) regen/sec

  6. What is a lane freeze? a) Getting the enemy minions with a number advantage on your side of the river to kill off yours but not letting them get to your tower b) Anivia going ham c) Singed with a Rylai (I am just getting lazy here.)

  7. What do you need to do if your opponent Teleports out of lane to a fight but you can't follow him with a TP? a) V-Ping his TP then push your wave to his tower and chip damage b) Run all the way to the fight after everyone on your team is slaughtered and 1vs3 to die and feed c) Type flames on your teamates for feeding your opposite laner and proceed to freeze lane while missing CS cause you are busy typing.

  8. What order is MR/AR reduction and penetration applied in? a) Flat reduction, % reduction , % Penetration, Flat penetration b) Flat Pen, % pen, flat reduction, % reduction c) Flat reduction, % reduction, Flat pen, % Pen

  9. What does tenacity do? a) reduce duration of all CC b) reduce the duration of stuns, snares, slows, supressions. c) reduce duration of knock-up and knock-back

  10. What is the first rule of LoL? a) NEVER CHASE SINGED! b) Don't let Nasus stack c) Nerf Irelia plz

Etc. (I came up with these quickly and was not very serious in designing them but actually decent questions with harder answers can be written. If you have a 100-150 questions with 10-15 randomly asked to players you will be able to forcibly impart the basics of how the game works on someone.)

##In the end

You get the idea. Relatively easy questions but the main point here will be that it will make the players actually go and visit LoL Wiki and learn crucial information for this game. Like how MR and AR pen works.

This is what players need before ranked. Mechanics are learned over time with playing tons of games.

What you don't want is Faker level Zeds who build Abyss on Zed because it's very good on Kata Kappa.

5 Comments

Friendly Ram3 votes

Seems interesting. Not sure if it's a good idea but it would help.

Fjiordor1 votes

Your Quiz is pretty bad. Question #2 is just flat out wrong(due to being soft capped) Question #4 is wrong too, because you dont take the attackers armorpen into account.

I think you get my point: It is just unnecessary. Players will learn and climb or wont learn and wont climb.

Chaos6891 votes

I'm gonan go with none; your quiz is awful but the rest needs to be implemented. Hoewver, smurfs SHOULD be penalized! They are toxic to the game! Imagine how I feel when my low elo game is lost to this guy who's actually in Plat 2 or Dia 4! That shoudln't be allowed...

DeathTheHorseman2 votes

Bro smurfs are out of your MMR pretty much as soon as they start ranked.

If you win rate is high you MMR starts rising and you start playing with other smurfs. I actually lost 4 out of 10 games on my NA promos because I was playing with gold and silvers who were with 60% win rates themselves and obviously smurfing like me.

I want to add that I was playing with and against plat and diamond players ever since I reached lvl 26 on normal draft. I'm lvl 26 and I played with and against lvl 30 plat and diamonds because I had 70% win rate in normals while still leveling up.

Anyways after my first 3 wins in promos, I was against golds with 1500 MMR and above for the rest of the promo and I can assure you 80% of the players were smurfs.

Getting crushed by a smurf might be unpleasant but it's not the end of the world.

_** _**

#Let me explain how matchmaking and LP gain and loss in ranked works.

*1st of all - YOUR MMR decides who you play with! Not your rank! Your MMR is decided by your win rate and the MMR of the opponents you play with. I.E. 50% Win rate when you play with 2000 MMR players is going to give you 2000MMR for yourself. If you are 60% win rate against those same 2000MMR people you will jump up to ~2200 MMR after a decent win strike and start getting matched with players with 2200 MMR (Mid diamond Elo) even if you are still in Plat.

http://i63.tinypic.com/2hoxl53.jpg

The average MMR for Plat 1 on EUW is 2059. I have 2107. This means I will play with and against people who average the same number as me - 2100 and not 2050 (but Matchmaking is not that precise to calculate down to 50MMR difference, still you get the idea.)

On my NA smurf I had 1700 MMR when I was still gold 5 needless to say I was playing against plat 5-4-3 players and not Gold 5 ones.

The average for Gold 5 is about 1550MMR. When I won my promos because I was with a higher MMR than the average for gold 3 I skipped gold 4 entirely and was promoted to gold 3. (OP.GG can tell you when your MMR is high enough to rise 2 divisions => leap over a division)

Also, I had to play with a few plat 5 and 4 players when I was still in Silver 1! You would say I'm a bloody liar but you can ask other smurfs and they will tell you the same. (I couldn't invite them and que up with them on purpose but I got matchmade with and against them because my MMR was high)

*2nd YOUR MMR DETERMINES HOW MUCH League Points YOU GAIN AND LOSE!

When your MMR is higher than the league you are in, you will gain more (20-35) LP per win and lose less than (15-10) LP on defeat. (What happened to my smurf. When I was gold 5 I won 33 per victory and lost 11 on defeat)

When your MMR is lower than the league you are in you will start loseing 15-25 LP and win 13-20 LP per game. (This will happen if you que with friends who have lower MMR than you and you keep winning games together)

Since they drag your team average MMR down (you got 2000 and they 1500 you will play against average 1750MMR) 2 wins still get you advance in promos ( and earning low LP gains still makes you advance even if it's slower) but because you are defeating people below your MMR you gain a lot less MMR than the average for the league you are going to be joining. So you are used to defeating with 60% win rate enemy average teams of 1750 MMR when you are 2000 MMR - 20 wins later and you will be 2070MMR even if you managed to climb 2 divisions your MMR was raised with 1.

By playing solo and getting matched based on your own MMR is the best way to get your average league.

By playing with a team that are the same MMR as you (+ or - 100) is the best possible way to avance (Teamplay and skill is what wins games not MMR) is how you get to your skill of league rank faster.

By boosting low MMR players (and your league rank in that way) is how you ruin your LP gain and start getting demoted.

P.S. You will not demote from a division no matter how many lost games in a row you have as long as your MMR does not go bellow the average for your league.

If you are gold 5 and your MMR is higher than 1550 you can lose 20 games in a row with 0 LP and not demote. When you get bellow 1550 MR the first lost game on 0 LP gets you booted out back to Silver.

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