We don't like 53% win rates but 39-45% win rates are just fine.

Violet Fields··3 votes·322 views

I don't understand the logic in this.

Shouldn't all champions have a near 50% win rate based on consistancy? And if they don't, they should have at least a 4-5% bracket near 50%. If the point of this game is to assist your team and get fed, objectives, cs, whatever to win the game, then how is that possible on champions who are more or less mechanically sophisticated that put more input into their team than what they receive? They are almost physically IMPOSSIBLE to carry their team if anything can't do anything to help you if you die.

There are some champions I will never understand how they have such a fair win-rate, aside from team-fights, because I have no clue how they bypass easy counter-play and focusing. These champions are Malzahar, Aurelion Sol, and Mordekaiser.

This blows my mind that a champion like Yasuo maintains a solid ~53% win rate for several patches and also gains significant damage throughout the entire game, while still being difficult, yet practical at the same time. He doesn't have a high win rate because he's "fun," he has a high win rate because he's ridiculously overpowered in the sense that he never reaches a skill cap. Then we have champions like Azir who are very difficult to balance because if he does gain constant damage throughout the game hes considered too "broken" to be played. When you play him, if you're not able to assist your team, you must stall the game for the first 40 minutes since you don't spike until then. So if you're even more mechanically advanced and position reliant than Lee Sin and dodge EVERYTHING while still being incredibly weak with 70 armor at level 18, you're going to love his late game.

That is, if you even get there.

7 Comments

Chønklord1 votes

If I'm understanding correctly; you're saying Malzahar, A Sol, and Morde are unbalanced/unfair to play against...? Or the opposite?

Violet Fields1 votes

[{quoted}](name=Bôôsted Bonobo,realm=NA,application-id=3ErqAdtq,discussion-id=j3Xa3pqx,comment-id=0000,timestamp=2017-05-20T01:16:24.567+0000)

If I'm understanding correctly; you're saying Malzahar, A Sol, and Morde are unbalanced/unfair to play against...? Or the opposite?

No, I'm saying the opposite.

Hela1 votes

A lot goes into a champs win rate, have you thought as to why they are over 50% win rate. Some can be OP at the time but it could also be because they are easy to play and climb with, or that they arent played often but the ones that do play win with the champ so it makes it look good. A good champ can have a bad win rate due to the skill curve of that champ.

SwiftKitten881 votes

someone give this guy a cookie... i have been dealing with this issue for 6 months....

oSEXYPLATYPUSo1 votes

do you think part of the reason people think the game is unbalanced is part at the fault of the players? considering riot puts out stats on champs, items etc under this control setting where they base it on if two players at equal skill level play perfectly and dont make a mistake then it is balanced? but where the players are at a fault is we dont play perfectly so it might seem something is weaker then it is or stronger then it is due to our imperfections as players ?

IcyPepper1 votes

Who said this and where?

And are you talking about a global win rate, or for high ranked only?

Violet Fields1 votes

{quoted}

Who said this and where?

And are you talking about a global win rate, or for high ranked only?

Riot's been nerfing Ivern because he has a high win rate in pro play, he still does. Riot's been nerfing Ryze because he HAD a huge advantage in pro play, he has a 39% win rate right now.

Of course I mean in pro play.

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