Why is Righteous Glory a good rush item after Cinderhulk?
Is running towards the enemy quickly really that useful early game?
+500 health
+70 armor
Passive UNIQUE PASSIVE – COLD STEEL: When hit by basic attacks, reduces the attacker's attack speed by 15% for 1 second.
Active UNIQUE ACTIVE: Slows the movement speed of nearby enemy units by 35% for 2 (+ 0.5% armor) (+ 0.5% magic resistance) seconds. 60 second cooldown (500 Range).
2850 Gold
+600 health
+300 mana
+100% health regeneration
Passive UNIQUE PASSIVE – VALOR'S REWARD: On leveling up, restores 150 health and 200 mana over 8 seconds.
Active UNIQUE ACTIVE: Grants +60% Movement Speed to you and nearby allies
when moving towards enemies for 3 seconds.
When this speed boost ends, it emits a
shockwave, slowing nearby enemy champions
by 80% for one second. 60 second cooldown.
2500 Gold
For 350 gold you gain armour and attack speed reduction and lose 300 Mana, 100 health and ( Active UNIQUE ACTIVE: Grants +60% Movement Speed to you and nearby allies when moving towards enemies for 3 seconds. When this speed boost ends, it emits a shockwave, slowing nearby enemy champions by 80% for one second.
For champions like my main
I don't find the need to run up to the enemy necessary and I tend to rush
because the CDR is crucial for the early game ganks and teamfights. I know the META is health but I find
a weak first item after cinderhulk.
or
.
?
ulti and the