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How to get outta silver

synchroflame··3 votes·1,294 views

Alright, so recently got demoted to silver IV from III. Just need a couple of tips of how to get out of there and into gold (at least). Anyone have tips for ADC, MID and SUPP? Mains and my problems with each: ADC Lucian (difficulty with being bullied in lane, and securing kills) Mid Ahri (feel as if not enough damage output at 6 still) Supp Braum or Thresh (warding placements mainly)

21 Comments

Hyrum Graff6 votes

I just started playing ranked for real this season (I basically did only my placements last season). Started off in B3, am now S1 and rising.

  1. Practice CSing. If the enemy is not harassing/pressuring you, you should not be missing cs. Remember, being 30 cs behind is (approximately) like being down a kill, in terms of gold. If your opponent ends a game with 240 CS, and you end with 120, that's like being down 4 kills. It's a big deal.

  2. Practice not dying (if you're a carry. As a tank, sometimes you need to die). I've found not dying is as important as getting kills. When you die, you lose experience and CS. You give the enemy team gold, which makes everyone on your team weaker in comparison. And it's time that you're not pressuring for objectives. It's really hard to play a game with 0 deaths and lose. But, it's easy to play a game with 20 kills and lose, if you had 10 deaths too.

  • Don't stay in lane when you're super low. You're either going to lose a lot of cs because you're getting zoned, or die trying to get cs. If you've traded OK, odds are when you come back to lane, either they will have to go back to keep up with your items and full hp bar, or you'll be able to zone them, so it won't actually put you that far behind.
  • Don't get caught out. Wards help here, grouping helps here.
  • Keep an eye on your positioning in teamfights. If you're dying early, that's probably an indicator that you're too exposed.
  1. Objectives > kills. Taking a tower gives YOU about half the gold of a kill, but it also gives your team global gold, opens up more of the map (giving you better control over dragon, baron, and buffs), takes away some of your enemy's protection, and gets you that much closer to winning the game.
  • If you can get a kill while taking an objective, take it. But if they're low, take the tower instead of going for the kill. Sometimes they'll even try to defend the tower, and you can get the tower AND the kill.
  1. Warding OP. Pretty much the only role you can expect to ward at our elo is support, and even that doesn't always happen. If you, as the mid/top/jungler/adc ALSO ward, you're going to have better vision, and probably better vision than your enemies, and it WILL result in kills and objectives for you.
MrBuffington3 votes

Did you mean 120 CS? 240 to 12 CS is really abysmal. I think the conversion is ~16 CS = a normal value kill, so it's even more of a gold deficit than you listed.

Hyrum Graff2 votes

Yes! lol. Updated OC (original comment)

MrBuffington1 votes

Using that conversion, 120 CS is closer to 7/8 regular kills than 4 (of course the value is adjusted for shutdowns and such). Just shows even more how important CSing is :D

Thunder Dreamss1 votes

Warding OP. Pretty much the only role you can expect to ward at our elo is support, and even that doesn't always happen. If you, as the mid/top/jungler/adc ALSO ward, you're going to have better vision, and probably better vision than your enemies, and it WILL result in kills and objectives for you.

I just wanted to emphasize this. Wards win games. Yellow Trinket upgrade is definitely worth considering. It takes about 12 minutes to break even on the gold but more importantly it lets you keep two wards out at all times without needing inventory space away from your other gear.

Hyrum Graff1 votes

Yeah. I used to always upgrade to a pink or sweeper, but since the yellow upgrade buff, I usually go for that.

It really helps your team keep out a decent amount of vision without clogging your inventory, especially if you want to keep your doran's around as you're getting closer to full build.

MrBuffington2 votes

Also an emphasis on effective warding. This is more high level, and I'm learning a lot of this myself, but you want to place wards in areas that you actually want to see, and also use your wards effectively to gain effective vision on areas that you don't have direct vision of. One of my favorite things to do as support when we're winning lane is to start throwing wards deep in the enemy jungle; this allows you to capitalize on opportunities and pressure their jungle and mid lane, snowballing your advantage into other areas of the map. As long as you keep good vision and eyes on your minimap, you don't need to ward your river brush since you can cut off pretty much all gank paths the jungler can take to get to you (unless they do something crazy like run teleport or something).

TheKaymon1 votes

For mid and support, I would still opt for the sweeper, since the only other way to clear wards is with pinks. You should still have inventory space for wards until the very end of a long game.

Hyrum Graff1 votes

Yeah, it takes a while before you fill up. But, say you have:

item 1056 item 3020 item 3174 item 3089 item 1026 item 1052 and are working towards item 3135 .

I could sell my dRing to buy wards, or I could have my upgraded trinket.

TheKaymon1 votes

I would say that at that point in the game, vision control is more important than a Doran's Ring or an Amp Tome. I would opt to either sell the ring or more likely just not buy the Tome until you can upgrade straight to the Void Staff. That way you can buy a ward or two, and can still clear enemy wards.

Hyrum Graff1 votes

Sure, but why not get vision with your trinket AND buy the tome?

And, while few games get to 6-item builds, what about them? Once you're at full build, you don't have room for wards any more.

TheKaymon1 votes

If you do that, you're unable to clear their vision. Perhaps it's just a matter of preference, but I think being able to clear wards is pretty valuable.

At 6 items, it's the choice of placing a ward or the ability to clear wards. I think they might have different amounts of value depending on whether you are ahead or behind.

Hyrum Graff1 votes

I think they might have different amounts of value depending on whether you are ahead or behind.

Agreed, and also depending on what you want to do. If you want to take baron, vision denial is important. If you want to group and siege, having more wards down to avoid getting flanked or outplayed with bushes might be more important.

Thunder Dreamss1 votes

Well, support should have Sightstone making yellow trinket redundant. They definitely should change trinket out to red or get the pink ward upgrade. For everyone else, I'd recommend (upgraded) yellow as default but obviously you need to build to the situation. Red is good for junglers and mids who are ganking allot or if you need to remove enemy vision more then you need your own vision.

Deep Terror Nami4 votes

http://www.mobafire.com/league-of-legends/build/an-in-depth-guide-for-supporting-s4-356208#warding

Getting caught out of position trying to ward is probably the easiest way for a support to feed. Use the buddy system, skill shots/Twin Shadows, or an allies Scrying Orb before face checking brush when there are enemies MIA. From purple side, ward that bottom brush from over the wall, and/or ward further up if they see you leave so when they Sweep it they find nothing and have to put a pink in the middle of the river to find it. Tell your team to make MIA calls even if they're unsure if they left, and to ping the enemy jungler every time they see him. Awareness is key to a successful and safe roam for warding and supporting another lane.

TheKaymon1 votes

I definitely recommend watching the minimap closely and second pinging the jungler every time you see them. Try to keep wards up and switch to a sweeper once you get a sightstone/can afford to buy wards. Also, it seems like nobody buys pinks around this level. Buying one pink and putting it in your jungle can help sight sneaky plays/wards and it will most likely live for a very long time if you have any control over that area.

Wicked Shiv1 votes

I don't think I'm gonna be helpful but I'll try anyway:

1 - ADC - Try playing champions that you're having a hard time against so you can better counter them. 2 - Mid - Rush Deathfire Grasp first, try to poke a little bit before going all in. 3 - SP - I'm not sure how you're having problems with warding placements when it's just a matter of putting them down. Please give a little bit more details.

MaeFire1 votes

I don't think I'm gonna be helpful but I'll try anyway:

1 - ADC - Try playing champions that you're having a hard time against so you can better counter them. 2 - Mid - Rush Deathfire Grasp first, try to poke a little bit before going all in. 3 - SP - I'm not sure how you're having problems with warding placements when it's just a matter of putting them down. Please give a little bit more details.

I'm in gold 3, so here is my take on their advice:

1-Learn multiple ADC. You basically want to have your main, and two or three other ADCs you can play that counter whatever they choose. If they go cait? Learn to play tristana and get her to the late game. sound advice above.

2- I usually go dorans ring... then after I get enough for another one, I will grab one or two more depending on how far ahead I am. 2 or 3 dorans rings should put you at the point where you hit like a truck, and then you need to either build Deathfire Grasp on Ahri, or you need to build something like abyss or chalice for the MR. Depends on if you are winning or losing lane at that point.

3- Make sure you take the mastery that lets you place trinkets farther. If you start on purple/red side up top, then you can easily go into dragon pit and throw that ward over the wall into the tri bush. If you are placing wards down, and want to be safe, remember that you can actually drop a ward on a piece of terrain to get it farther than you normally would. If you add me in game, I will gladly show you how this works. You want to try and always have at least one ward: Blue side- in tri bush.
Purple/Red side- along the corner, closer to dragon pit entrance. This ensures that if you are watching map like you should be, that you will be able to avoid most jungle ganks. At least in this level of play.

Hyrum Graff1 votes

Double dorans? Good if you're behind, or if you want to skip athenes until the very end of laning.

Triple dorans? Almost never good. It delays your big items too long. If you're really getting steamrolled and you need to do something to get back in the game, it can work, but I'd seldom recommend it.

1 and 3 are excellent advice :D

ploki1221 votes

when not support, farm better. when support, go for the face.

In both cases, do not tilt. I've a Silver smurf to be able to play with my silver/bronze brother/friends and honestly the #1 thing I see in silver is people splitting up everywhere for no reasons and tilting/blaming. There's no end to it and there's no way to play properly once you start that.

Serpents Embrace1 votes

Lucian and Ahri are both lane bullies, if you feel weak in lane or early game you may be using some sub optimal runes.

For Ahri I use a magic penetration set, mpen quints, hybrid pen marks, armor seals and mr glyphs. If I'm in a more favorable match up I'll use AP glyphs and split in some mr seals to cover both defenses. If it's a bad match up I have armor heavy and mr heavy alternate page, too.

I don't play Lucian so I don't know much about that.

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