How to buff Veigar with the removal of DFG
It is without question that
was one of Veigar's main items, and with its removal he will be hit hard. Riot has already stated that they are working on buffing him, so I have an idea on how to make this possible, while not making him even more cancerous to play against.
It is apparent that Veigar's identity is his 5 man stun, and his massive single target burst. "BUT RITO" you ask. How can you buff such a champion without making him completely unfun. Well to answer this question we must first analyze Veigar's weaknesses. As many of you know, Veigar is one of the very few infinite scaling champions in the game, which means he starts off weak. The main reasons for this are: -His extremely short range -His massive mana problems
So, obviously due to Veigar, wanting to farm until he reaches his mid game power spike this leaves him with some problems. He either gets bullied out of lane being unable to q farm due to his lack of range, or he cant harass the enemy back enough and farm due to his mana problems early game. But this is also what makes him BALANCED! other champions can scale up to the late game and still have great early games and mobility such as
. Veigar, however lacks mobility, range, and sustain. He does, however, make up for it in burst, AOE, and great utility. In order to buff Veigar, you cant remove his weaknesses, less we get another
. In order to make up for his loss you have to make his strengths worth his struggle to get them. So here are my proposed changes to make Veigar, a healthy yet balanced champion.
Passive: Equilibrium - Every time Veigar kills an enemy unit he gains a stack that gives him 5% increased magic damage, but take 5% increased magic damage. These stacks last for 6 seconds and stack up to 5 times.
Note: This passive change is only if they decided to change Veigar a lot and make him more interesting and rewarding while still offering counter play
Now onto the simple, yet real changes
Q: Baleful Strike- Baleful Strike gives 10/20/30/40/50% of the mana cost back if it kills an enemy unit.
W: Dark Matter- No changes
E: Event Horizon- No changes
R: Primordial Burst- Mana cost lowered to 100/ 125/150 from 125 / 175 / 225. Cooldown Increased to 150 / 130 / 110 from 130 / 110 / 90
Context: Passive: Veigar needs something can will help him burst, but at a cost. This makes his laning phase scarier, but more complicated. This makes him require a bit more thinking as to when hes going to when, and when hes going to farm.
Q: While Veigar needs to maintain his current mana problems, he needs some compensation for losing his mana regeneration passive. This wont restore much mana at first, but at max rank will make his q farming much more reasonable.
W: I think Veigar's W is fine. A long delay for a lot of damage
E: Veigars E is already so amazing I dont think touching it would be wise
R: Veigar's ultimate mana cost was a little ridiculous at 225 at max rank! But with some of his other changes I fell his ult needs to have an increased CD so he cant just burst every time he comes into lane.