Champions that leave the turrent range after being hit should be REVEALED.
I mean, it's kind of upsetting when a Tryndamere failed to dive your teammate during the laning phase and gets away alive with 50 hp by spinning into your jungle and you happen to have absolutely no idea where he went or is going after that. Second of all, if an enemy split pusher is stupid enough to solo your full hp turrent while tanking the turrent all by himself, he can just flash over the wall and TP somewhere to somewhere safe when you come up to kill him. Even if you dealt damage to him at the time, he still remains invisible due to fog of war and your efforts will be useless if you don't have ignite for the purpose of true sight. I'm talking about split pushers and tower divers like Tryndamere and Shaco who can just blink or dash over a wall to safety after they had taken near fatal damage from a tower plus a champion.
Without further due, this is what I want to see: Enemies hit by turrent shots are revealed by TRUE SIGHT for 4-7 seconds, if the enemy has taken damage from a champion in the last 5 seconds, this reveal duration also refreshes with each consecutive tower shot. It would have solved a lot of my headaches as a Jungler especially in the early game where there is not a lot of ward coverage. I've lost track of how many kills I failed to secure as the laner and Jungler due to this problem because an enemy (assuming it's a Rengar with teleport) that's recently damaged by a turrent and hit by an Ezreal ult in the process of getting away managed to TP to safety in a bush or went invisible so I couldn't find out where he was. This separates the good players from the bad players and creates more interesting gameplay and decision-making scenarios considering that bad players don't know how to juke effectively in the jungle.
Seriously, this NEEDS to happen because I'm getting sick of champions with mobility creeps that dive you under turrent and escape by taking the advantage of fog of war or make themselves invisible such as Rengar so you have no way of catching him. This is especially hard for Top Laners that take teleport instead of ignite. Atleast your teammates might have a shot at killing him by teleporting to his proximity if the enemy is revealed for the duration after the a successful or unsuccessful tower dive.
TL;DR: Enemies hit by turrent shots are revealed by TRUE SIGHT for 4-7 seconds, if the enemy has taken damage from a champion in the last 5 seconds, this reveal duration refreshes with each consecutive tower shot.