Make Lee Sin's entire kit deal physical damage.
*With the only exception of the percent health missing portion (8%) which will be counted as magic damage. *That way he has to buy raw AD to keep up with his damage output, and if anything he'd actually be countered by armor in the mid game. A strong mobile jungler like him needs to have some kind of trade-off if he decides to build nothing but tank items and still gets to do a shit ton of damage enough to oneshot a carry or support. Right now, it makes zero sense for someone as strong as him to deal absurd amounts of magic damage for an aoe ability with AD scaling (Tempest). I think this should be the least Riot can do, if not we're probably not going to see any more Lee Sin nerfs for the next 100 years.
For some of you that are saying this change is going to gimp Lee and/or are unconvinced, let's take a look at
and
. They both have abilities that scales with bonus AD and all of them deals physical damage including the passives. Do you recall any of them for having a shitty early, mid or late game? Me neither. Now imagine if one of their primary aoes (W for riven and W for Talon) did magic damage instead of physical, do you SEE the problem yet?
This change should have taken effect on him a long time ago. I'd rather play against a glass cannon Lee that oneshots me by building AD and armor-pen in 1 second than a bruiser or full-tank Lee that can do practically the same thing under 3 seconds mid game.
I know Riot isn't going to listen to me but I want to find out who actually agrees other than those obnoxious Lee mains that trash talk everyone for a bad game. I'm really not asking a lot here and I firmly believe that he should be CORRECTLY rewarded for landing a narrow skill shot.
EDIT: I sincerely apologize if I made this unclear to some of you but there will be no changes to his shield.
INB4 downvotes from Lee mains
with CC.