Legitimate Azir Discussion

xxbrad2o12xx··4 votes·1,515 views

This is not another QQ thread in fact I think it's quite the opposite. There needs to be a better way to tell Riot that Azir got overnerfed rather than "gg riot balance team garb." they have a hard job and are good at also they're only human it's not easy to balance champions in a game like LoL where the games is constantly evolving and I respect them for it.

I agree with almost all the nerfs to Azir except the range nerf. He did bully people out of lane with Q and he did chunk towers with W so again those were well needed.

Fighting against Azir the only problem I ever had was the insane amount of damage Q did for being more of a way to re-position your soldiers rather than a poke you out of lane type ability.

The range was never a problem in fact I really feel like now it's harder to gank an Azir because of how safe you have to play with range being reduced that being said yea sure it does also make it easier to kill him if he overextends since you know he has to be closer to do any sort of damage.

Also if you overextend without any vision that's nobody's fault but your own but the range nerf makes even more dangerous considering how squishy he is.

One of the easiest ways to fight against Azir was to use his soldiers against him. Did he already Q? Yea.. Did he already use both soldiers? Yea alright I got a perfect window to all in him.

Now onto a way I think he could be improved since his range was such a big deal maybe his W could do something similar to adcs that gain range for each point put into W his range will be back to what his was before the nerf at max rank and if you feel like he still does to much damage with his soldiers lower the damage a little bit, but the range on his soldiers was a big part of his kit.

So thoughts? any suggestions? Please keep it civilized even if you hate Azir with a burning passion.

7 Comments

Jefftiffy1 votes

In all honesty they just needed to revert the changes they made to his Q earlier and maybe have kept the tower damage drop. He became too much of a bully, but the range nerf is just awkward. I still hit just as hard and the range usually didn't matter because the range they dropped it to I can still AA. Before the max range used to far exceed how for i could AA with the soldiers meaning I could snipe someone hiding way behind their tower for kills.

He needed nerfs but the range one is iffy for me. He still seems strong and feels strong when I play him, so IDK.

xxbrad2o12xx1 votes

Yea I really like the idea of his range scaling off his W as it forces you decide on what you want to max. As of right now I believe it is Q E then W ofc R anytime you can.

Maxing say W for the range increase can lower the damage you put out because your not maxing Q which also makes it so you cant re-position as effectively so you have to think about where you put your soldiers. It really seems like a fair trade. Maybe his original range was too much but his current range just makes it feel way to awkward like you said maybe there could be a in between.

vC48YNoGbJ1 votes

No need to tell Riot anything, they will realize they messed up badly when they check their Azir data. Only questions are if they will fix it by 5.4 or not and if they will insist on range, bumping it to 350 or 375, or make more sensible changes to him like increased Q cooldown, Q or W mana costs, and that interesting idea below where W range scales with skill level.

All I want is an acceptable laning phase with huge sustained late game damage.

Jefftiffy1 votes

[{quoted}](name=Perfect Blue,realm=NA,application-id=3ErqAdtq,discussion-id=iw3LuWoy,comment-id=0001,timestamp=2015-02-17T00:32:31.486+0000)

No need to tell Riot anything, they will realize they messed up badly when they check their Azir data. Only questions are if they will fix it by 5.4 or not and if they will insist on range, bumping it to 350 or 375, or make more sensible changes to him like increased Q cooldown, Q or W mana costs, and that interesting idea below where W range scales with skill level.

All I want is an acceptable laning phase with huge sustained late game damage.

Making him like that is like giving Vayne an early game...

xxbrad2o12xx1 votes

giving him old range or making it scale is nothing like giving vayne an early game lol.

Copelando1 votes

In order for Azir to have late game strength, it'd be good if his soldiers' range scaled with points in the ability/level, going to 400 range.

vC48YNoGbJ1 votes

Whether it's from at level 5 or at level 1, as long as he has it at 400+ by max level. I'm just afraid they're gonna keep the soldiers' range lower than 400 and make his Q do more damage or something stupid, making him more bursty than sustained. Fingers crossed so hard they put it back where it was.

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