Pantheon ult improvement ?

AmericanSuave ·8/7/2016, 4:34:23 PM·1 votes·618 views

Its going to be short read. Though what if Pantheons ult was more like Zac's slingshot? Pantheon ult is so simple to dodge its rather pathetic. A big circle goes around you and you simply walk out of it. There are ways for you to get your ult on top of the enemy. I know in the right circumstances his ult is a game changer. Though on paper its easy to see and avoid. If his ult had less counter play i think it would be fair. I mean Zac's slingshot just has him scream and his drop spot has a dark area around it. Why not for Pantheon? What you guys think? I am just tired of people walking out my ult. Also boost his W for goodness sake. Irelia has a 2 second stun when on low health. Either increase the damage on his W or make his stun go to 1.5 seconds at max. Hear my pain world!!! Pantheon

4 Comments

ReZisT Lust8/7/2016, 4:42:39 PM1 votes

that would just increase his tower dives wouldnt it and his stun shoulnt be too long cause hes got that passive

Jbels8/7/2016, 4:49:33 PM1 votes

That big dumb circle only appears about 2 seconds before he lands, meaning you either flash out of it or risk getting jumped on after he catches up to you thanks to the slow on it.

That's not even mentioning the fact that the ult is much more useful than you let on, allowing him to have a decent amount of map presence

zlumpy8/7/2016, 5:28:12 PM1 votes

Talked this over with a friend of mine that likes to main panth a lot. The option we came up with was similar to what you had with a zac like charge time. We had it do larger aoe and more dmg if charged longer but lower dmg and smaller aoe if held less. That way you get to choose if you just want a fast way to a fight or to try and epic mario stomp a team to death but it takes longer to get there.

The UI could also be like Zac where you hit R to start charging and range+drop zone aoe size go up the longer you charge.