Some Ideas for Cassiopeia :)

Warden Karma··17 votes·1,922 views

#Hey there^^,

just had an idea that seemend not that bad so I decided to share it. Currently Cassiopeia is too centered about her E, so how about Her Q and her W emphasizes her E instead of the other way around?


#[Q] Noxious Blast

http://vignette1.wikia.nocookie.net/leagueoflegends/images/5/54/Noxious_Blast.png

[New] Enemies inside the inner circle [30 Range] take 35% increased Damage. **[New] ** If the Enemy is poisoned by Miasma, Noxious Blast Damage is empowered by 10%. [New]: Cassiopeia gains 2 charges of Twing Fang if she hits an enemy Champion with Noxious Blast.

---> It will be very hard to hit enemies with the center of her Q, thus I think it is difficult enough to land so that Cassiopeia has no "toxic" poke in lane. The Posion synergy is just something nice^^


#[W] Miasma

http://vignette4.wikia.nocookie.net/leagueoflegends/images/7/7a/Miasma.png

**[New] ** If the Enemy is poisoned by Noxious Blast, Miasmas Damage is empowered by 30%. [New]: Cassiopeia gains a charge of Twing Fangs for each enemy Champion initially hit with Miasma.


#[E] Twin Fang

http://vignette1.wikia.nocookie.net/leagueoflegends/images/a/ad/Twin_Fang.png

Active: Cassiopeia fires fangs at an enemy, dealing magic damage~~ and amplifying her Poison damage against the target by 20%, stacking up to twice.~~

[New]: Twin Fang restores 2 Charges, but can store up to 6. If casted on a non poisoned enemy, Cassiopeia consumes 1 Charge of Twin Fang and the Ability will go on the normal Cooldown. If the target is poisoned, Twin Fangs Cooldown will be set to 0,5 Seconds, allowing her to cast Twin Fang multiple times until all Charges are consumed.

--> Instead of just poisoning the enemy and then spam E, you have to work for your Charges and hit your Q and W properly


#[R] Petrifying Gaze

http://vignette2.wikia.nocookie.net/leagueoflegends/images/5/5f/Petrifying_Gaze.png

If it does not turn out to be too strong I would like to see a bit more Damage on this one (+ 50% AP ---> + 60% AP, and maybe just a little more Base Damage?).


Conclusion:

  • Reducing the E Spam, giving more space to the other Abilities.
  • Q is again an option to level up first
  • Q,W,E "are working more hand in hand"
  • Point and Click reduced, requiered "Skill" increased (landing Q is way more important than only to have it as tool to poison)

But maybe someone has better Idea's than me^^

#You can share your thoughts here too ^-^

18 Comments

Canastus5 votes

I like your approach, I'm definitely supporting a more combo-based system for her poisons that enables her to make use of her entire kit in a meaningful way instead of relying on a single ability to deal any damage at all.

Teeter Dance3 votes

Id love to see Miasma have a smaller initial cast, but grow bigger than it currently does and last just a bit longer. Right now it seems to not change in size enough to seem like an impactful feature (unless the enemy is SERIOUSLY not paying attention.)

I would also love to see the poison damage amp on E not only retained, but increased drastically at the cost of most of its base damage. This would make it effective to really only hit E twice on a poisoned enemy before moving to another target (If they added minion execute damage to it to retain her early farming pattern) and would transition her damage to a combo, but having the source of it be her poison.

AquariusGine3 votes

I took a break from Cass.. playing other mages made me realize they have many more meaningful choices

Also realized Canastus uses that Diana icon because it looks like human Cass

My Waifu Vanilla3 votes

My problem with Cass has always been that her ult has never synergized very well with her kit and I feel like it's only there because "ERMERGERD ITZ MEDUSA!@#$!!". Like the stun is nice and all but nothing in her kit let's her capitalize on it since W (the only ability that kind of synergizes with it) hits like a light breeze and E is single target so an AoE stun doesn't make much sense.

Personally I think if you have multiple people in Miasma, then your "twin" fang should multi hit like hurricane for reduced damage OR if the poison amp is still in effect then just apply that as well as maybe half damage to non priority target (could even be a 3rd or something). Cass I always saw as the AoE sustained damage dealer but the fact her current iteration has 95% of her power on E is astounding.

hi hi its zy zy2 votes

Cassio's ult synergizes really nicely with her kit. When stunned, enemies can't dodge your poison and you get free Q EEEEEEEEEE's off on them. Plus it's what makes her so hard to dive on. Maybe you just don't use the ult right

My Waifu Vanilla2 votes

I don't need them to be stunned to do Q->E spam on them since you are sped up regardless due to hitting Q and they are permaslowed by Rylais so it doesn't matter if they are stunned or not since there is literally no escape. If Cass lands a 5 man stun, she personally CAN NOT fully capitalize on it since on live her Q and W hit for hardly any damage so getting them all 5 poisoned doesn't do much so she is stuck E spamming 1 target out of the 5 people she stunned.

hi hi its zy zy1 votes

Annie can land a 5 man stun but her W will not reach all of the stunned targets and her Q is single target. The ult still synergizes with her kit. Sona can land a 5 man Crescendo and fail to affect anything more than 2 additional targets with her Q, but the ult still synergizes with her kit. Morgana can land a 5 man stun but her only AOE move after that is a small puddle, but the ult still synergizes with her kit. Nami can land a 5 man ult, but she'll only be able to bubble 1-3 of them (3 being very unrealistic). The ult STILL synergizes with her kit.

My Waifu Vanilla2 votes

3 of the mentioned champions are supports whose main job is to provide utility for their team to begin with. Cassiopeia's main job is being a damage dealer that happens to have CC and Annie's 2 most damaging abilities (by quite a long shot) happen to both be AoE and can both proc the stun so she can easily capitalize on a team standing still much more than Cass who can have them all stand in a W for 30 damage a second at MAX rank. I'd much rather take an easy Annie W that has a very high AP Ratio and Base over that any day in terms of synergy.

hi hi its zy zy1 votes

Annie and Morgana are mid laners. They were designed to go mid, they are mid lane champions with utility that is sometimes used bot lane. Kalista can get a 5 man ult off but all of her damage is single target. Jax can stun 5 dumb people at once but he's all single target. Leona can stun 5 people but the rest of her kit is single target lockdown, gapcloser and defense steroid.

Ak Thunder2 votes

to me its seems the same but late game it would be harder for her since she will only have 6 chargers and she wouldnt be to good in team fights..... but i do like what your going with

Warden Karma1 votes

The maximum Charges/ Charges gain with Q/W can of course increase.

The main Idea here was to turn around the things, making E more dependend on Q and W than Q (/W)' Damage on E.

Of course its not perfect ... yet^^

Alëk2 votes

And I swaer to god rito please fix her clunky ass ult. It literally feels like the most awkward ability to use in the game

fukimissHarambe2 votes

The only think I would say is that you might need to either make it so every champion hit by Q gives two charges (Rewarding skillful play more) or increase the charge limit to something like 10 or 12 (rewarding forethought)

Dominick Destine2 votes

+1 for poison ball image.

Blitzedlegend2 votes

whats a cassiopeia? is it this? Aatrox

No Ganks2 votes

I have one, delete her.

The Queen Viper2 votes

Meh... keeping up with the charges seems like another pointless "mini-game", which ends up being a chore, and will screw you over if you don't have that initial hit with the Q and W (have fun against mobiles assassins).

{quoted}

--> Instead of just poisoning the enemy and then spam E, you have to work for your Charges and hit your Q and W properly

Except if Twing Fang restores 2 charges / hit ??? , then you don't need to... it will always stay @ maximum if the target is poisoned.

AquariusGine1 votes

Never ever remove petrifying gaze, that skill is too cool..

More from Gameplay

More by Warden Karma