Math Behind New Ashe

chumbawamba56·5/13/2015, 11:00:26 PM·1 votes·1,762 views
Ashe Update Feedback Thread

Maybe I am having trouble putting this together since im only bronze 1.

but in the link posted above Riotrepertoir stated "Passive - Frost Shots •Permaslow moved from Q to Passive. •Slow strength scales with character level •Ashe no longer has a chance to crit. She never crits targets that don't have her passive on them, but always crits targets that do have it for (math stuff below, since I know people will ask or be confused):◦(TotalAD)x1.1+(TotalAD)x((CritChanceStat)x(1+(CritDamageStat))) ◦Let's say Ashe has IE, PD, and 200AD. Under this model, she deals 385 damage (200x1.1+200x.55x1.5). ◦With an IE and 100% Crit, she deals her ADx2.6 on targets with her passive on them."

my question is how does the math work at level 1, with no crit chance? obviously the second half would equal out to 0. but does putting a single crit chance run on a page for ashe dramatically increase her damage now?

My confusion separately lies with IE does it add 50% crit damage or bump her crit damage up to 250%?

where does the "(1+(CritDamageStat)" come from?

im not understanding the origins of all the variables unless I have 2 studies to compare side by side. in the post he gives one study and that is with PD and IE how does it look with other items or no items.

if somebody can help id greatly appreciate it.

6 Comments

Sire Hippington5/14/2015, 2:35:06 AM2 votes

even without any crit, her damage vs slowed targets is increased by 10%(the totalAD x 1.1 thing) the rest is simple normal crit, just as average damage increase rather than chance. 1% crit increases your dps in average by 1%, so ashes passive gives you 1% more damage for each point of critchance, and IE increases that to 1.5% per critchance(with 10%crit damage form runes, the multiplicator would be increased further to 1.6). so in the end,your dps is increased by 10%+critchnace x crit damage(base crit damage beeing 100%, which is where the 1+critdamage-stat comes from) hope this helps a bit

LilxPaprika5/13/2015, 11:13:18 PM1 votes

I think since its flattened it'll be much like how attack speed and damage work in tandem with one another. I would treat crit much the same way I get attack speed. Not too much not too little. There's an ideal ratio that is preferable since you don't have to rely on "randomness". On other champs if its your lucky day you could get away with just 20% crit and get great results.

Mandang05/13/2015, 11:21:33 PM1 votes

Alright, I'll take a stab at this:

It's basically averaging out Ashe's crit, so 1 crit chance rune won't dramatically increase her damage, and while every attack crits, they'll only deal 110% damage to begin with instead of 200%. IE will add 50% crit damage. The (1+(CritDamageStat) comes from the fact that crits deal damage equal to your base damage (the '1') plus the crit bonus (the 'critdamagestat'). So, when you buy IE, this factor will go from 1 to 1.5, assuming you don't have other sources of crit damage.