I don't. It's incredibly jarring when this happens, because such a shift has occurred with how Aurelion Sol's E works. When you want to cast something to a certain point, I want it to go to that point, even if I need to walk in range of it. It's completely pointless to have your spell randomly cast at max range if you select a point outside of your range, because then you obviously won't have cast your spell where you needed it to be. For instance, if you needed to place Orianna's ball in a bush that was out of range, if you cast at the bush, you'd randomly throw the ball at the bush, and not land it.
Aurelion Sol's E was changed like this, and it made it more useless, IMO. If I wanted to go to a specific point on the map, I preferred Aurelion moving to where his E was in range, and then cometing across the map to that point once he got there. Now if you press E on the map, he immediately starts it, comets as far as he can go, not even getting you close to where you wanted to go.
This kind of function is not practical, and will cause way too many fuck ups for no reason. Moving your champion to the range of where you've selected to then cast to that range is much more functional and works way better in doing what you need your skills to do.