Maybe We Have Balance Wrong
So I've been thinking a thought for awhile now and it only recently developed into actual words. It might not be a fully formed thought, but I think it's interesting enough that we can discuss it.
What if the true form of league of legends is supposed to be about killing people only with abilities?
This sounds weird, I know, but give me a second to explain. I think the best example to this is Wukong. Back in the day I used to jungle Wukong much the same way I jungled Nocturne. I built him with
and then an adaptive build to whatever I needed. I maxed his E and I more or less played him as a duelist. These days obviously he's always built as a burst assassin.
As I look around more and more I am noticing that many champions who could be built as duelists are instead being built as burtsers, and champions who are really only duelists go unplayed. I personally don't like this, but it occurred to me that maybe that's the point. Items are slowly shifting from enhancing auto-attacks and defending against auto attacks to enhancing abilities and giving abilities/passives. Items like
show a trend towards abilities or ability enhancements.
I've never played DOTA. Never watched more than a couple highlight clips either, but friends of mine have played it and explained some of the broader aspects about it like how items don't give stats, items give abilities. It seems to me like maybe League is trending that way and that makes me sad. I miss the days where you could build multiple item build paths and the stats they gave you determined how well you did.
I'm sure I'm not explaining this well as I haven't spent an hour going over everything in my head but I'm confident others who are smarter than I can see where I'm going and expand upon this.