Make Fizz's spells play distinct roles from each other

Stiv1234··1 votes·274 views

Something like, making Q the aggressive mobility/chasing spell by giving it a very low cooldown with lower damage, the W gets the damage spell which he needs to max first to deal the most damage and E gets the utility spell. In other words: Take damage off from E and put it onto W. Then Fizz can adapt to his needs and choose the best skillpath. Currently he can max E and get a slowing, high damaging, insanely high utility spell on a low CD.

1 Comments

Leeerzeichen1 votes

Which q damage do you want to decrease? The 70 base damage at rank 5? Kassadin and lissandra have 70 base damage on thier q at rank 1. I don't know if there is a champion with less basedamage on his q. And the range is insanely low too, 550 is just slightly bigger than the average mage attack range and it can miss its target. He always has to max his e to get waveclear, even if it's probably one of the most expensive abilities in this game (130 mana at rank 5, standard ult cost: 100), and a reliable engage/escape (he need the low cd to use it as engage, utility and disengage). If you want to change his spellmaxorder you have to give his q a better range and his w waveclear potential and more damage.

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