Would this be a good Evelynn Rework?
Passive: From the Shadows: Evelynn's spells grant her a stack of Shadow's Grasp, when 4 stacks are reached, the target takes X bonus magic damage and Evelynn is healed by that amount.
Q: Hatespikes
Same as live, base damaged buffed slightly, missile speed reverted back to original. Now scales only off of AP again.
W: Shadow Walk
Passive: Evelynn's spells grant her X/X/X/X/X movement speed, caps at 4.
Active: Evelynn bends the shadows at will, making her only visible to true sight and nearby enemy champions for X/X/X/X/X amount of seconds. While stealth, Evelynn ignores unit collision, gains increased mana regen, and her next attack will deal bonus damage based on the targets current health.
E: Ravage
Evelynn slashes her enemy twice in quick succession. If Evelynn has 3 stacks of Shadow's Grasp, Ravage will consume the stacks and send her into a frenzy, increasing her attack speed by X/X/X/X/X for 3 seconds.
**R: Shadow's Beckoning ** (650 range)
Evelynn summons tendrils that latch onto an enemy champion, allowing her to dash them, and deal X/X/X(X*). If the target is killed, the cooldown of Shadow Walk is reset and Evelynn gains X/X/X% increased movement speed decaying over 3 seconds.
Now let me break down the kit for you: Her passive now gives her sustain in the jungle and helps a bit with her clearing.
Her Q is the same, just much faster and scales only off of AP.
Her W is like her current passive, but it is limited and now gives her a bit more oomf when ganking making her next attack do bonus damage based on the targets current health.
Her E maintains her live function, but instead of free attack speed, she now needs to make sure she has 3 stacks saved up for it.
Her R makes her an assassin again, allowing her to dash to a target, and then resetting her W CD while giving her MS to run away after she's gotten her kill.
Let me know what you think! Too OP, too UP?