About the current Evelynn changes on PBE

InvisaBishh·3/16/2015, 10:47:34 PM·47 votes·12,663 views

@RiotScruffy, @Scarizard, @BalanceTeam, @WhoeverisworkingonEve

Hi, I'm a diamond Evelynn main, this champion is literally the only thing I play in ranked, unless I don't get the chance to jungle/top with her. The changes on the PBE are a step in the right direction with the buffs, but she could use a bit more.

What I would suggest since her W is being nerfed early game (No MS from spellhits), is increasing the missile speed of her Q again. Maybe not back to the original speed, but something around those lines. Now that her W gives no movement speed on spell-hit, her Q is allowed to be buffed.

The bad part about the old Q was that you literally sat in lane and she could chase you with Q, it having a fast travel time, and giving her W stacks, but that will no longer be the case. Having your Q be faster will be a nice buff that won't break her, and it will help with chasing which is what Eve is good at.

Another change that I would like to see is her ult cooldown being lowered. It's ridiculous that early game the ults CD is 150 seconds, with a miniscule 30% slow, and damaged based on 15% of your CURRENT health. Again, I have no issues with it being current health, but for what it does it's a LONG cooldown.

Anyway, these are my suggestions, feel free to add something else/comment about my changes.

**Edit: For those who are unaware of the changes, here they are:

Evelynn:

Shadow Walk (passive) re-stealth time reduced to 6/5/4/3 at levels 1/6/11/16 from 6 seconds at all levels.

Dark Frenzy (W) Passive has been changed to changed to -"Passive: Evelynn's spell hits on enemy champions reduce Dark Frenzy's cooldown by 1 second" from "Evelynn's spell hits on enemy champions grant her 4/8/12/16/20 Movement Speed for 3 seconds (effect stacks up to 4 times)."

78 Comments

Support Evelynn3/16/2015, 10:52:02 PM16 votes

+1 buff my favorite stealth monster.

RiotColdburger3/18/2015, 12:03:50 AM10 votes

Scarizard where are you!?

RiotAD Yuumi3/18/2015, 2:12:55 AM6 votes

So I played a good amount of Eve last season and have been helping Jag test the Eve changes internally. Here's some of my thoughts on the changes having played her in a number of playtests:

The thing I'm personally most excited for is the passive CD change. It makes you super sneaky in a late game fight that gets drawn out. As long as you don't die instantly it's pretty easy to get in, deal some damage, and get out back into stealth to hide/search for your next opening.

The W change overall has felt like a pretty big in/out mobility buff in mid-late game AS LONG AS YOU GET A BIT OF CDR (magus anyone). You trade some training potential (especially in the early game) but having that slow cleanse up every few seconds to escape/close is invaluable given the new passive CD.

Also note that these are intended to be buffs so if we're off the mark here and she loses power from the W change we'll follow up on it.

To answer your thoughts about the lowering of her early game chasing power and R CD: Eve is a character who brings something INCREDIBLY powerful to the game, the ability to dodge wards. This gives her a massive advantage when it comes to ganking unwarry opponents. I can just run up to a guy, sit behind him, wait for him to burn an important spell, and then engage with my allied laner and demolish the fool :D.

So since Eve has such fine control over when and where she starts a gank we feel like it's appropriate that her actual contribution to ganks isn't as powerful as say, a Vi R. With that in mind, lowering that training potential on the W in the early game to make room for mid/late game buffs (where she tends to fall off) seems appropriate to us.

Thinking about Eve's R 150 sec CD, we tend to give long early CD's to ultimates that enable hard to avoid gank and kill situations in the early game so as to create some downtime between "I'mma kill you now" moments. Vi R is an obvious candidate for a long cooldown given its range and guaranteed nature. Globals are another big one since they let Pantheon be in your lane whenever he wants. Less obvious are the ults on champion who can reliably dodge wards like Eve and Rengar. At the end of the day, not having any way to see Eve coming creates similar situations to TF porting in behind you, there's an extra champ in your lane that you didn't prepare for. It may not be Assault and Battery but Eve's ult does give a significant boost in ganking power. I'm not saying Eve's R is in a perfect spot or that we'll never change it's cooldown but it does make sense to me why it is as high as it is

Linna Excel3/16/2015, 11:15:54 PM6 votes

This suggestion seems reasonable.

Chibi Templar3/17/2015, 4:51:47 AM6 votes

Tacking on to what you've said....

Deathfire's Grasp is gone, bring back the %maximum health on her ultimate.

Allow Ravage to deal magic damage again. Yet again, DFG is gone. No more DFG-super ravage burst from stealth As she is now, her overall damage is mixed and underwhelming.

All of Evelynn's nerf's regarding Agony's Embrace, and Ravage, were made around DFG because it just sent her into such a beast mode where she could get a free kill, sometimes more, every 2 minutes.

Jesus is Savior3/17/2015, 2:15:42 PM6 votes

Wait, you're calling the current PBE changes a "buff"?

Because losing 80 flat movespeed late-game is not a "buff". Rank 1 early-game W might be buffed, but once you start putting points into it, it's definitely a huge nerf. Especially since you're probably going to get a kill-reset before the "spellhit reset" ever happens.

Uiru3/17/2015, 3:24:32 AM4 votes

Hey I play a bunch of Eve and I would like to see the ult completely reworked into something that is not awful.

It is easily the worst ultimate in the game and there is a large list of regular abilities that are more impactful than it is. Try to find an answer that doesn't fit this equation- I would trade Evelynn's R for (champion's) (ability) and she would dramatically improve.

The slow is practically meaningless since they just MOBILITY! away right after, the damage is basically 0% after resistances, and if you're close enough to get three or more people with it they're close enough to evaporate you with autos regardless of how many tank items you have because Evelynn is not a tank and a shitty shield doesn't make her one. It would need something hilarious like a 30s cooldown to be worth having in its current state (150 seconds, lawl), or maybe 500 + 250 per extra hit shield. Eve's entire playstyle, build, and stats encourage her to make picks, and her ult is useless for that. It WANTS to hit five guys at once with it, which is the quickest and easiest way to get a dead Eve.

It was pretty cool when you could steal barons with it 8) ~Uiru

Coolkipp3/17/2015, 10:12:12 PM4 votes

Ad assassin eve here. Aka paper ('cuz you don't see me hurt you and then reasons).

The passive movespeed on her w is kinda meh in the long run (heh). What's really important is the availability of the w itself as it is a very strong ms boost.

Suggestion~ I think that they should expand this mechanic to auto attacks during the duration of her e steroid for some ad eve love

My personal fantasy suggestion: For the duration of her w, evelyn is immune to slows.

For reals tho, I play a champion with no ult, rito pls. :c

Bârd3/17/2015, 12:37:56 AM4 votes

Yup.

Hate spike, a short cd short range target spell that will miss if they run away from it.

Ultîma3/18/2015, 1:57:39 AM4 votes

It's ridiculous that Eve has a damage ultimate that cannot kill.

Eve needs some serious attention because she was nerfed repeatedly on account of the existence of DFG. Now that this item is gone, some of her power could be returned to her.

HYPERBOLOCO3/17/2015, 2:59:26 AM3 votes

Just some thoughts

Passive - base the regeneration of maximum mana. Q - give it champion prioritization and increase its unit speed so it hits more consistently. Last unit hit > Champion > Minion/Monster. W - switch passive to %movement speed on melee hit and cool down reduction on spell hit. Remove passive movement% stacks when active is triggered. E - remove windup/make the animation less clunky. R - let it scale of AP and AD like the rest of her abilities. Give the shield secondary damage if it isn't destroyed based of the remaining amount.

junglerboy163/17/2015, 1:31:18 PM3 votes

wait, they're removing the W passive? Riot, that is the best part!

bunglyfe3/17/2015, 2:32:51 PM3 votes

ok got the patch notes, with over 300 games last season in high plat I would consider that change to her W a pretty big nerf. The only thing that makes eve good is her ability to dart in, get a kill, and dart out. I guess this will promote triforce / tank eve to stick to targets but i still would much prefer her W kept as is. I just think her base stats need a change if anything, a little bt of extra tankiness to help survive the jungle until youre level 6 and eve is viable again. Right now she is 100% early game dependant but her early game jungle is so weak she either ganks and is successful or fails and is uselesss the rest of the game

ItsGflow3/17/2015, 8:21:25 PM2 votes

I'd like for Eve's ult to have a minimum damage. It'd be nice to actually get kills with it.

Stonington3/17/2015, 3:28:38 AM2 votes

For those that missed the PBE changes

Evelynn Shadow Walk (passive) re-stealth time reduced to 6/5/4/3 at levels 1/6/11/16 from 6 seconds at all levels. Dark Frenzy (W) Passive has been changed to changed to -"Passive: Evelynn's spell hits on enemy champions reduce Dark Frenzy's cooldown by 1 second" from "Evelynn's spell hits on enemy champions grant her 4/8/12/16/20 Movement Speed for 3 seconds (effect stacks up to 4 times)."

I don't understand how lowering the CD on Evelynn's passive at higher levels is a significant buff. It'll allow you to regen mana a bit faster but past that, what will it allow you to do that you couldn't do previously?

Madra3/17/2015, 12:51:05 AM2 votes

Seems like good suggestions that should be considered. I've actually seen more Eve play recently than many other champions, so there still seems to be a lot of interest in playing the champion.

lu4ca23/17/2015, 1:56:48 AM2 votes

Hopefully they at least buff q's damage if they plan to let these changes through.

AngelSpite3/16/2015, 10:56:00 PM1 votes

Here is an another Eve's main. A good suggestion is to make hate spikes to have an extra ap or ad damage on their third hit. After you used your w, you can get some bonus hp and mana, if you have been assisting in killing a target. I am +1 for the ultimate's CD. It is too big for such damage. Evelynn item 3070