-Lp system been overdue for a rework for years. Doesn't reward those who contribute to the team. And punishes you with more lp loss when you lose and less when you win. I literally win like 14 lp and lose 24. Doesn't matter how good I play or even if I get win streaks my lp does not recover. I had a 6 game win streak last week won 15, 15, 15, 14 ,13 ,13??? Then i lost and lost 24 lp. Its like how am I supposed to climb like this. It takes 2 wins to counter 1 loss.
-Honor system serves no real actual purpose because you don't get placed with people of high honor if you have high honor. Its almost like this system was made to give the illusion that you can do something about toxic players. But nothing has changed with this system theres just as much of this. Id prefer 5 minute wait ques to play with non toxic teammates over the 20 second wait ques with everyone toxic or unskilled.
-Class rating system after the game serves no real purpose because lp is not rewarded at all based on your contribution to the team. Yet in every other pro sport the better people on the team get paid more. Why not do what the entire rest of the world has done and that is proven to be fair and work and reward the better players with more lp per win and less lp per loss.
-Placements been broken for years. People make new accounts and play with plat freinds to skip bronze/silver and go straight to gold all the time. Thats part of why you have these players in the wrong elo. Why stay loyal to an account with you can just skip the first 2 elos.
-To many random jungle nerfs lately. Had a game recently i was 4/1/1 early and enemy udyr was 4/2/3 early. We both had more farm and kills then all the other players but we were both lvl nine while mid and top where lvl 11 and 12. Its like how does that make sense? If this was balanced that would be impossible.