Real Talk: What Nautilus "THEME" is and how can it be used to help his gameplay.

lightdragoon88··49 votes·13,016 views

Let's be honest here: Nautilus is not doing so well right now. He been falling behind with every change in the jungle in Season 4 and testing in the PBE has been showing that Nautilus is falling even more.

Nautilus is "supposed" to be the CC tank. High HP and defense that allows him to survive but have low damage to prevent him from being overpowered. And for the most part this is true. When late games comes and Nautilus has all his items, this is achieved.

HOWEVER! This is also Nautilus problem: Early game, his needs to farm in the jungle and in the jungle CC means NOTHING to the camps. You think the Golem, The Murkwolves, Red Brambleback, The Dragon, or BARON to care that they are slowed? No. They are going to laugh as they ripped you apart cause you are doing little damage to them.

Now the simple thing would be to increase his damage, but that to is a problem. Nautilus has CC..lots of CC. Put to much damage on top of that and you get the next Lee Sin.

So what can be done for Nautilus? We need to rework his Theme into his kit, but what is his theme? I don't know about you but when I think about this walking diver suit I think of 1 thing: WEIGHT

Nautilus has this feeling of heaviness. His walk, his voice, his joke, his attacks, his entire character is about Weight and using it against his enemies. Even his back story has this feeling. It reads as such:

Only moments after he donned the hulking diver's suit and climbed over the ship's rail, something lurking in the muck grabbed hold of him. He clung to the side of the ship, but the thing below pulled him fiercely, rocking the entire ship. The other sailors grew afraid and made a terrible decision. As he stared and pled for help, they wrenched his grip free of the rail. He tumbled into the ink, grabbing the anchor in futile desperation. Dark tendrils enveloped him and he could do nothing but watch as the dimming outline of his ship faded away. Then everything went black.

Being pulled in, not being able to pull free of it. Being weighted down not only by this thing, but by his very suit and anchor. This feeling of weight can help Nautilus be better in the jungle and help him become that true late game tank.

How? In my personal opinion: A new passive. Now I am not saying this is the best idea and it should be done, but I do feel this is on the right track to helping this champ. Now the passive I have thought of is called **Crushing Weight: Enemies near Nautilus are slowed by 10%. Nautilus abilities do increase damage based on how slowed the targets are. **

Now the first part help with his theme. Just being near Nautilus the enemies can feel that same tendrils pulling at them, preventing them from escaping just like Nautilus was pulled in by it. And the second part helps with the jungle. With a constant slow from his passive, and the slow from his skills, his damage increases to allow him to better deal with the jungle camps to help him fight/escape/chase the other jungler.

Edit: His current passive can be move as a passive to his Q. And by leveling it up, it reduces the cooldown of Staggering Blow. That way one can have a choice. Either level Q for more single target damage or level E for more AOE.

Now again this is my personal opinion on what Nautilus theme is and how it can be use to better help him. Now let start the talk:

What do you think Nautilus theme is? Do you think his current kit fits it? What would you change about him to better fit what your idea of Nautilus is?

143 Comments

TheHobbits16 votes

I just had a cool idea for his Anchor throw, but i just need to do a little sketch. I will be right back with it in a min.

Bear with me.

EDIT

Okay, I know im an artist, thank you. Now What if naut's anchor toss was the usual linear skillshot as it is, but if you aim further or across a wall you can throw it over and it lands in a small aoe that you cna then pull yourself over to it by reactivating it?

WooBeeWoo3 votes

I totally had this same idea! mine was just that it acted the exact same but if you were close to walls the beggining of the ability would pass through the wall allowing Naut to move to red blue drag baron from behind walls without flash. I think Nauts two biggest problems are mobility creep makes him hard to keep up with vi, lee, elise, kha. And what the OP said that his early game he is no threat to any decent jungler and they should stomp him in his jungle and make him super behind. So I think a great first step is including more mobility (specifically something to get him through walls since all junglers worth a damn [except udyr] need to be able to do that).

Earthlord Jazz5 votes

I think Riot deems permaslows 'unfun' or something of the sort. I like the idea of the passive, but I'm assuming the area of the slow would have to be very small compared to other auras.

I agree with your other points of helping his early clear, it is quite slow. Keeping the damage in place after Titan's Wrath shield expired would be strange as the enemy wouldn't know the timer on when it'd go off (Riot's big on clarity now), so I would suggest increasing the starting base shield.

Am I correct in assuming that you only want Nautilus' abilities to be boosted from his passive? If so, it'd probably have to be a substantial boost to be meaningful as Nautilus doesn't do that much damage with his abilities. As you pointed out, they're mainly for crowd control. Maybe have his auto attacks increased as well or else we may get a crazy AP Laning Nautilus meta.

Good post

lightdragoon882 votes

That was the idea. His auto attack and his abilites damage would increase base on how much the enemy is slowed. So having allies with slows can help him out with damage as well while still keeping his base/ratio low so AP Nautlius meta won't happen. The passive will reward him and his allies for slowing the enemy.

Now as for the range of the aura..I figure maybe the size of the dragon pit if he was standing in the center of it. I think that a good size of the aura without making it to big.

WooBeeWoo2 votes

I love your idea because it sets him up to be able to have different build paths. Think of rylais on him. Finally Naut can get an AP item without it costing the game lol. However removing the passsive snare AA would be more of a nerf and I honestly can't see him losing that ability and not ruining his whole kit. Honestly they should just add the part about damage and not the aura of slow and keep the snare. that would be a cool thing. Love your post.

lightdragoon883 votes

They can always add the snare of his current passive onto like...a passive for his Q like Thresh.

5G8Nri0B545 votes

One thing that he could use is probably a way to make his individual attacks feel strong and satisfying.

The biggest thing that kills Nautilus for me atm, besides how squishy he is for a tank, is simply the fact that his AA's look and sound so powerful, how big and intimidating his weapon is.........................and how utterly unnoticeable his damage is.

It's really jarring no? Gameplay balance is one thing, but it's also their job to make a champion feel like the champion.

BastionKross5 votes

What do you think Nautilus theme is? Do you think his current kit fits it? What would you change about him to better fit what your idea of Nautilus is?

His theme is "I'm a giant suit of armor that you can't escape from". His current kit does this well, he can lockdown even the most mobile bastards.

The problem is, as far as soloq is concerned, that's not enough. You can initiate, CC the entire enemy team, and serve them up on a silver platter... but if no one on your team comes to eat, you're the one who gets devoured. Teamwork is key with Naut, since all he can do is set up kills, not get them himself most of the time. That kind of cohesion is too much to hope for from four strangers.

Also, the preveance of early game jungler bullies (Khazix LeeSin etc.) means that Naut not only has trouble clearing camps but also is easy pickings for more powerful duelists.

"So take him somewhere else!"

Support? Leona does the exact same thing, but better since her hook goes through minions. Top lane? With what sustain, especially against ranged foes who hide behind minions? Mid lane? Hey, AP Naut isn't bad. His ratios make him fall off hard late game though, and being a melee mage is generally not a good idea. Mordekaiser

The meta has just squeezed him out everywhere.

Featherztorm4 votes

I find Naut to be not as intimidating as I see him to be in "A New Dawn". After watching it, I got pumped and wanted to play him, but then I remember how he plays, and decided against it. He needs a complete overhaul imo.

lightdragoon884 votes

But didn't "A New Dawn" give that feeling of weight that I talked about? You felt his stomp, you felt when he hit Graves with that Anchor didn't you?

Featherztorm2 votes

But didn't "A New Dawn" give that feeling of weight that I talked about? You felt his stomp, you felt when he hit Graves with that Anchor didn't you?

Yeah

Whitakker4 votes

Hey, I know OP IRL. lol what's up scrub.

As for the state of Nautilus...meh. He always seems to be the jungler who, even when he's doing well (which isn't often), doesn't necessarily frighten me when I see him. Sure, he looks imposing, and if he gets on top of you, he's never getting off. But let's look at what he's got right now:

Passive mini-stun, a la Udyr's Bear Stance, but shorter. Skillshot hook/stun, also a clever terrain management tool if you're really good. AOE slow Damaging shield Point-and-click Vi ult, but without traveling to your target.

Sounds good on paper, and when you get to your items, as you said, he comes together nicely. I think he's just one of those CC-heavy junglers who get outclassed by other junglers that do his job just as well, if not better. Sejuani has the same farming problems Naut does, but her teamfight strength is even higher than Naut, simply by virtue of her passive+E+R.

But to address his jungling/farm problems: Welcome to the state of tank junglers in late s4. They gave us item 3205 to try and help out our sustain, but it doesn't seem to be worth it when the enemy Udyr or Khazix knows they can bully them out of their jungle. Best we can hope for is to meekly farm our wolves, look for gank opportunities, and scale our stats to late game.

lightdragoon882 votes

Hi Scrub. And in season 5item 3205 goes bye-bye.

Yfrappefort3 votes

They really need to buff his first clear. Either make his level 1-2 shield stronger, or at the very least allow his AoE to continue even when the shield is broken. They could also buff his base AD a bit. 52 for someone with a big anchor seems low to me.

If the season 5 jungle is supposed to be harder, then of course Nautilus will suffer even more for it.

I really miss playing Nautilus , he was my main jungler back in season 3, but season 4 made him unplayable...I really hope it won't be the same with the next season.

tau433 votes

I find that Nautilus is a very capable support. Especially when paired with Miss Fortune or Varus.

5G8Nri0B543 votes

Which is...VERY obviously not what he's supposed to be and kinda kills his image...

More importantly, because he can be played as a support doesn't mean he makes a capable one. Theoretically Gangplank can play a support.

tau4310 votes

If his image is the hulking badass that breaks the ground with a footstep, then he can still represent that in support.

5G8Nri0B542 votes

No you see, that's EXACTLY what gets killed if you pussify him into a support.

He needs to be in either top lane or jungle where he can be intimidating and rumble with his opponent. Not be a figurative housewife or mother keeping those naughty mean enemies away from her precious ADC.

tau433 votes

Or doing it right and making the enemy just as afraid of you as the adc. Oh the fun of rooting someone inside of a Miss Fortune ult and then hooking them back and rooting them again as they think they've gotten away.

WooBeeWoo2 votes

I agree with Ginga Naut is my favorite champ in league and I will not play him as support because I don't want to be the ADCs bitch. Thats how I feel about it so I want him viable in the jungle not playing into ADC OP meta bullshit Riot wants by saying that fine I accept that you refuse to balance these aspects of the game 1. tanks (early game is to damn bad which is why lee is so used he transitions well) 2. melee (not trynd then fuck melees) 3. an AP melee (not Mao then fuck an AP melee) 4. mobility creep (good thing kha has his resetable leap that makes sure he has aboslutely no borders on the map). No fuck Naut supp I won't do it.

missinggrave3 votes

I agree with Ginga Naut is my favorite champ in league and I will not play him as support because I don't want to be the ADCs bitch. Thats how I feel about it so I want him viable in the jungle not playing into ADC OP meta bullshit Riot wants by saying that fine I accept that you refuse to balance these aspects of the game 1. tanks (early game is to damn bad which is why lee is so used he transitions well) 2. melee (not trynd then fuck melees) 3. an AP melee (not Mao then fuck an AP melee) 4. mobility creep (good thing kha has his resetable leap that makes sure he has aboslutely no borders on the map). No fuck Naut supp I won't do it.

  1. Since when do you STRICTLY support the adc? You're there strictly to make it so that they can get their items in order for them to do their job. They're not able to handle themselves due to their early game stats so they put a support to help them up until laning ends.

  2. Have you heard of Ziggs, Orianna, Malphite, Irelia or other champions that AREN'T attack damage carries that can not only carry games but provide useful utility to the team? Look at that, an AP mage with a long range AOE ult with decent poke and waveclear to aid in sieges, and an AP burst champion with more utility than a toolbox on wheels that can deal a ton of damage, along with two fighters that can be built straight tank or straight damage and STILL carry a team fight to victory.

  3. We aren't saying you have to play him support, we're just saying he's viable in that area due to his current kit. Especially with how weak he is in the jungle currently. Give him a relic shield and out to lane you go.

WooBeeWoo1 votes

LOL you're number 1 reason is a contradiction. you say you are not there to "strictly" supp the ADC and then describe that you are in fact "strictly" there to do all the ADC bitch work. Ziggs and Orianna are mid lane mages and IDK how the fuck you think they were even a topic in my post. I did mention AP MELEES thats not ziggs or ori.... so idk what the fuck you read but they are not even a part of this discussion. Malph carry a game... no... hell no maybe his ult can set up the quads for vayne but him actually doing anything other than cc no. Irelia only if she gets fed or farms hard enough and you can't stall her from diving. your examples are all terrible and have virtually nothing to do with what I said. Especially talking about mid laners... wtf P.S. nothing carries harder than ADC so if you are trying to say ziggs and ori can then idk wtf to say to you

missinggrave3 votes

AP Melee Carries, since to be fair I did mention bad examples with the ranged ones: Akali Katarina Kassadin Diana Fizz Poppy Evelynn Chogath

Now, you were the one that brought up how the current meta screws over anyone and everyone that isn't an ADC so I brought up examples of those who could carry just as much. Not only that, but I think you misinterpreted - or I did an AWFUL job at explaining, which is likely - how when I say that a support isn't there strictly to help the ADC. True, you do an awful lot for your ADC early game due to their weak early game which is why you are placed there, to assist them into mid game so you can focus on everyone else instead of JUST them. However, when you look at the other roles, you can see that they aren't as reliant on a support and that's why they don't need one in the first place - not to mention the fact that it's difficult to have two junglers which would just flat out be inefficient. Finally, "Nothing carried harder than ADC" is such an absurd view it's painful. It's not the champion, it's the player behind that champion. If we take it to the extreme, someone who just hit thirty won't play NEARLY as well as a challenger ranked support strictly due to their skill level, not their champion and role choice.

Finally, saying that Malphite can't carry a game is odd. Any champion can carry in all honesty, that was just an example that came to mind. Also, don't say stuff like, "Irelia only if she gets fed or farms hard enough and you can't stall her from diving" when you bring up Vayne which is the exact same thing but worse and ranged. In my honest opinion - keeping in mind this isn't fact - the only advantage to Vayne is her percentile damage over true damage WHICH NEEDS TO BE PROC'd ON A SINGLE TARGET and her invisibility.

WooBeeWoo1 votes

First off while I think those are good examples you posted the only decent picks on that list are Kat, Akali, and Fizz. (and Kat is not that great if people use CC right). All of which don't rely on AA at all because they are assassins and have huge burst. I didn't specify but they don't really apply to the conversation as they don't play similarly at all with their kits. Second, I don't wanna be a jackass but your last reply made me look up the account on lolking and you being in silver shows. Anyone that would put irelia over vayne has not seen vayne carry like she should. Irelia can carry games in the right circumstance with enough gold. Vayne SHOULD carry every game and only more so when fed. Sorry but you clearly don't have enough experience or understanding of this game for me to care what you say anymore. Like.... you say vayne is 'worse and ranged' as if being ranged is a bad thing.

missinggrave2 votes
  1. You are in gold* five, I am in silver two. Despite what you may think, that's not that much higher of an ELO. Especially with how little I play ranked - though my game history will prove how awful I am, I can only imagine you are marginally better.

  2. You asked for AP melee and that was all. Also, any champion can be good if played correctly.

  3. I NEVER said that being ranged was bad (( I apologize as my wording was rather vague, I was implying that she was worse in my opinion BUT ranged, I didn't want to say "but" twice)). I simply said that due to my personal experience and games viewed, Irelia is superior to Vayne due to how I compare the kits. I can see the personal advantages to each, though I find Irelia better especially considering the fact that a shut down Irelia can catch back up or at the very LEAST provide some utility whereas a Vayne who gets shut down has very little room to catch back up.

  4. "Sorry but you clearly don't have enough experience or understanding of this game for me to care what you say anymore" This is really rude. I've been polite and haven't used any foul language or insults despite your constant use of them. Don't add fuel to an unnecessary fire.

Vauren11 votes

No you see, that's EXACTLY what gets killed if you pussify him into a support.

He needs to be in either top lane or jungle where he can be intimidating and rumble with his opponent. Not be a figurative housewife or mother keeping those naughty mean enemies away from her precious ADC.

So much wrong with this post, but for league board's sakes, I'll keep it to league.

There is nothing about being Nautilus that can be considered "housewife or mother like" or female genitalia. The support role is nothing negative like you are trying to make it seem, it's an important and needed role much like the items you liken it to. He works much like thresh as Trading Aces points out. Thresh is this wife stealing, soul harvesting ghost that invokes fear into enemies with a single hook. If he can retain his image in the support role, why can't Nautilus?

If you think so little of support, try going a few games without a dedicated support and see what happens to your adc in lane when he's not only fighting the enemy bot lane, but also his lane partner.

lightdragoon885 votes

Well the other 2 hook champs (Blitzcrank Thresh ) are there so let put all 3 there.

Now while He can work as a support, the other 2 do that job better.

Titiln3 votes

passive should be percent HP magic based, reduced by a second everytime he hits something with CC

Keyoshi3 votes

I just don't like this idea, i've played naut for a while now, honestly the only problem with naut is his cooldowns, they're too long for what he's supposed to be doing. His passive needs to be shorter his ult needs to be faster and his w shouldn't be as long as it is or at least make the whole w/dmg not share a shield. His only problem is his Cooldowns, but thats just me.

LordOfTheLeague2 votes

I have no problem to farm the jungle with nautilus in term of damage even early game. My only problems are early counter jungle because I can't do anything about it and mana cost early-mid game. It seems the new jungle will help for both of those problems.

The point I don't understand about your post is why you want riot to add damage to his kit when you say you don't buy damage with him.

So you want to deals damage but to build only defense ? That's silly imo. If you want to deals some damage then build for it.

See my match history for the answer to your questions.

lightdragoon883 votes

So you want to deals damage but to build only defense ? That's silly imo. If you want to deals some damage then build for it.

Amumu Galio Malphite Nunu Rammus Sejuani Sion

These guys get bonuses for building defensive that still allows them to do great damage.

LordOfTheLeague1 votes

amumu doesn't get damage from building defense, if you rely on galio passive to deals damage then you won't deals real damage, malphite just have a super engage but doesn't deal damage either and you put him in jungle you will see his damage is not that good, nunu get a minor on hit buff, rammus is just a perfect tank and more or less the only one that make sense to build pure defense because his kit say he want to be hit and it's how he deals damage, sejuani get a minor damage boost via defense too and it doesn't really work right, sion I don't really know him for now.

My point is that if I look at every of this icons, I can't say any of those really deals great damage without building at least one damage item.

It's the same for nautilus, just build liandries and you will have %hp damage and the bonus hp is here. Same for iceborn gauntlet, I take it for both his damage and his defense. I am not as tanky as full tank nautilus mid game but I am a threat in team fight, I can clear the jungler faster, kill objectives faster and by late game I am still hella tanky when I finish my build with pure tank items.

BabyDunkin171 votes

So you want to deals damage but to build only defense ? That's silly imo. If you want to deals some damage then build for it.

Amumu Galio Malphite Nunu Rammus Sejuani Sion

These guys get bonuses for building defensive that still allows them to do great damage.

He never once said that they dont have to do great damage without building 1 damage item, all he said was that they get a bonus.

I like your reasoning for building nautilus though. Being a threat during a teamfight and killing objectives faster is something i have always tried to improve on with naut, and i always wondered how i could work it into his build more without having to stack ap, but i didnt think to build liandries.

LordOfTheLeague1 votes

Sorry but I still don't understand. What is the bonus they all have for doing what, that nautilus doesn't have ?

5G8Nri0B543 votes

Notice how nearly all those tanks listed are either capable of inflicting % damage which is ALWAYS relevant, or possess damage scaling through building tanky.

Nautilus has none of that.

Champions like Amumu, Zac, Malphite, etc. will always deal high damage regardless of their build tanks to their built in % damage which automatically scales with the opponent's as they grow stronger.

Champions like Galio, Rammus, Malphite, Sion, etc. will always deal relevant damage even if they build minimal damage items thanks to their extra scaling from building tanky.

Not sure why he listed Nunu though.

5G8Nri0B541 votes

Don't, it's a terrible terrible idea.

In general, the best users of Liandries are those who can very consistently bring out constant and decently strong magic damage. Those who can proc it's Passive very often. Look at the cooldown of his abilities, and while Liandries provides health, the amount is pitiful for what a tank needs.

(also you quoted the wrong guy)

LordOfTheLeague2 votes

Sorry but i am playing that for a long time and it's far from a bad idea. It actually delete a weakness from nautilus that is low damage output.

5G8Nri0B542 votes

Amumu Galio Malphite Nunu Rammus Sejuani Sion

These guys get bonuses for building defensive that still allows them to do great damage.

To add more to your list.

  1. ANY TANKS WITH % DAMAGE IN GENERAL. Zac will always deal respectable damage regardless of whether he builds any damage at all. Same goes for Maokai. Inflicts good damage with or without damage items.

  2. Most bruisers

WooBeeWoo2 votes

Lightdragoon88 is right and he didn't add vi or elise to that list both of whom have percent damage allowing them to build tanky (or even full tank which i do with elise) and still deal noticable damage. so.... I know Naut has more CC then them but at the same time he needs something to fight off the other junglers that CAN do those things. A little more damage would not OP Naut especially without any real mobility (no his anchor pull does not count because the only time its useful is as a 'shit imma die maybe this will help'

ShadowsOfGames2 votes

With Naut being the 3rd champion I ever bought (saved IP for about a month), I've yet to regret the purchase. His utility is superb, and is a nightmare when he or his team gets away with a few kills. With that aside...

I love the new passive idea. Only question is, how close should the enemies have to be? Jungle camp range is...too little. Only time you get that close to enemy champs is if you Q or if you gank from behind (impossible early-game).

However, too far, and you'll quickly have "NAUT OMG OP GGWP F THIS" responses, and Rito will be "forced" to nerf his passive into oblivion.

Balancing aside, I hope that this concept is hand delivered to Riot, it has serious potential to bring my beloved jungle into the sub-meta again (meta will get him nerfed -.-' )

Edit I hate Naut support, the role is incredibly dull for a man designed to bring the party into fights. (I mained support to crawl out of the Bronze cesspit, don't even try claiming that I find its importance non-existent)

Jungle Lux God1 votes

I really don't think Nautilus needs a new passive. His current passive has the same weighty feel that you aim to have with the passive you suggested, and it also better fits into his role as a tank much better because he is not designed to deal damage. In addition, the passive you mentioned gives Nautilus a permanent slow, which everyone knows cannot be in the game due to counterplay reasons.

If anything, I feel like his disruption role should be supported a lot more. Maybe a reduction to his E's cooldown at later levels?

5G8Nri0B542 votes

Nautilus may not be designed to deal damage, but he should still deal damage.

For most tanks, they encourage enemies to strike at them because they end up dealing significant damage if left alone.

More importantly, nearly all tanks are capable of dealing damage without building damage either due to tank stat-scaling abilities or through % damage.

This is where Nautilus falls short. He does no damage alongside the fact that he is one of the squishiest tanks in the game.

Jungle Lux God1 votes

Nautilus actually has a respectful amount of tankiness in the late game, and gets a lot tankier than many of the other tanks in the game like Amumu, Sejuani, and Blitzcrank, and has more than enough crowd control to make up for his lack of damage.

Titiln1 votes

Nautilus actually has a respectful amount of tankiness in the late game, and gets a lot tankier than many of the other tanks in the game like Amumu, Sejuani, and Blitzcrank, and has more than enough crowd control to make up for his lack of damage.

nautilus actually has the worst base, scaling or otherwise, stats of a tank in the game lol.

Jungle Lux God1 votes

But he has tank scaling off of tank stats, which most tanks don't have. This immediately makes him a lot tankier than the champs I previously mentioned, especially Amumu, who has a measly auto attack damage reduction as a passive on his E as his only steroid.

5G8Nri0B544 votes

But then you get to the problem where you have a titan wielding an over-sized anchor dealing.....practically no damage at all.

Even if damage isn't his main purpose, he should still be able to inflict some serious hurt if ignored, that way he won't actually be ignored.

PS - Amumu does a sick amount of damage, and his MR-reduction is only a contributing factor. Remember, asides from a spammable area nuke, he also possess a constant ticking % health damage that scales with the enemies throughout the game. The end result is him dealing respectable a mounts of damage regardless of whether he builds AP or not, and chances are he's going to build an Abyssal thanks to just how effective it is on him.

Quepha1 votes

MASSIVE nerf to the cc on his passive and also turning it into something that sejuani had and everyone agreed it sucked: slowing everything by a negligible amount is not nearly as fun or impactful as his snares. the damage increase doesn't make sense at all, nautilus is way more likely to be dealing damage to champions when they're slowed than jungle camps. a boring +damage to monsters would make more sense

they should actually make nautilus feel like a tank in the jungle and not lose much health per camp. diana feels like this when she maxes shield because it blocks so much damage each time it's up and her high damage means the camp generally dies shortly after it's down. maybe riot should more significantly increase the titan's wrath shield, or make it apply on one more auto after it breaks, or reduce its cooldown and mana cost so it's more spammable. or perhaps a bit of damage reduction or as slow on one of his abilities? that kinda still fits the theme and role of naut and an aoe as slwo is WAY more effective on chicken camp than it is against most champs

or maybe they should adjust some of his abilities and stats to make him into a viable duo lane support champion. maybe the support tank as a jungler is just fighting its nature too hard as the jungle now needs a ton of damage to kill camps in a reasonable amount of time before they obliterate your health

lightdragoon881 votes

1)The +damage to monsters means nothing when they destroy his shield so easily.

  1. Making his shield "spammable" is a terrible idea as that makes him impossible to kill as you will never break the shield to get to his health unless they lower the shield value.

  2. The problem with him being support is that, as another person said, Leona just does it better.

Quepha1 votes

{quoted}

  1. The problem with him being support is that, as another person said, Leona just does it better.

leona can pull a target? naut's kit is about picks and leona's is about dives. blitz is way closer, thresh too

Ariel the Cruel2 votes

Leona "supports" better.

Naut has strong AoE CC. and excels in team fights. In lane, he's just a sub-par Blitz.

Leona specializes in single-target lock-down. And with her passive, can help give her ally bonus damage the kill. In addition, Leona can engage through a minion wall while being able to tank the retaliation. Early/mid game, Naut has trouble in this area.

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