Clarity change concerning Helath/Mana regen
Now that regen bonuses are a % of your base stats instead of a flat amount it is harder to know how much an item benefits your champion. For example, Riven is now less benefited from health regen because of her low base HP/5. It is impossible to know every champion's base regens and just knowing what % of this unknown value a champion gets is not useful enough.
I suggest adding how much that bonus actually is next to the % bonus depending on each champion's base stats. Eg: +100% base health regeneration (+25 health per 5 seconds)
What do you think people?