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Illaoi Changes

ASAP Anol··1 votes·752 views

I feel that Illaoi has to be one of the most satisfying yet underwhelming champions in the game. She has these incredibly high moments, but they occur so infrequently that it is never worth playing the champion. She has a clear identity, high damage dealer with no crowd control, but that lack of any crowd control and virtually no gap closer makes it incredibly difficult to play as her. If she could have a little bit more utility that would allow her more consistency, I think she would actually fall into a healthy spot, potentially a niche pick in competitive play even. I had the idea of Illaoi getting a slightly scaling slow passive on her tentacles (Passive, Q, and R) every time she placed a point into her ultimate at 6/11/16 (30/35/40)to help her really feel like her zones have a meaning to them. Especially late game, it feels like hitting tentacles has not that much reward for how difficult it is to land them consistently. If players somehow stumble into Illaoi's zone, they should be more properly punished, especially if they lack mobility. Currently people without hard mobility can simply walk out of Illaoi's ult zone as zone as she tries to go for it and Illaoi sits there feeling useless. With this added soft crowd control, I feel Illaoi will actually be able to scale in the game, and be more useful than just a short lived lane bully. Thoughts?

5 Comments

KVbqbFsC8e1 votes

Rework needed. Her current kit is cancer even if it isn't strong.

Meep Man1 votes

Really, not really. If you just build against her and use crowd control on her, from experience, she becomes pretty useless. Her laning phase will always be pretty bullyish since she is essentially Melee Heimerdinger during the lane, but her kit as a whole is ok.

ASAP Anol1 votes

Yeah I personally think it is a really cool concept and it works well but it just needs a little more. Again, she isn't consistent. If you fall off because you lose laning phase too hard she is one of the few champions who literally cannot do anything useful.

darkmatchwaldo1 votes

"She has a clear identity, high damage dealer with no crowd control, but that lack of any crowd control and virtually no gap closer makes it incredibly difficult to play as her."

Wow it's almost like that's a class. Oh wait. Darius Skarner Mordekaiser Garen It is. Juggernaut.

That's their whole concept. Low mobility, Minimal CC, but TERRIFYING if you get too close. They're designed to be lane bullies that fall off after laning phase unless they get crazy fed. It's exactly why they don't see competitive play. Because pro teams will just lane swap on them and make them useless. Or they'll just constantly set up 3-4 man dives.

Some champions will just never see the light of day in the competitive scene, even as niche picks. Because why play Illaoi when you can play the someone who accomplishes the same thing, but better?

Juggernauts are also insanely difficult to balance. Buff them a little too much? Suddenly they're gods (Darius Mordekaiser on the worlds patch.) Nerf them a little too much? Now they're useless.

Illaoi may seem to be in a weak spot right now but if you check champion.gg her win rate goes from 48% on average but it skyrockets to 56% with players who have 50-125 games played on her. So i would argue that she's not weak, she just has a crazy learning curve.

ASAP Anol1 votes

I understand what you're saying as a whole but the other juggernauts have something to offer in some ways. Mordekaiser is allowed to build rylai's which adds a terrifying amount of slows and he also has his unique ghost mechanic that adds loads of utility. Darius has a pull and an attack speed/ movement slow which is plenty of disruption. Skarner is basically a cc tank who can dish out sustained damage. Garen makes up for it with incredible movement speed and the silence isn't that bad either. Illaoi just kind of feels underwhelming other than trying to throw your e to grab someones spirit so they get slowed for half a second while trying to run away. I just feel like for a champion who has to manage zones of control, there isn't that much reward in managing those zones. She falls off WAY harder than the other guys.

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