Make plays and Counterplays, League's System just don't have enough rooms for them

MadMind·4/5/2016, 5:34:59 AM·2 votes·733 views

Make plays and Counterplays is the thing we enjoy the most when we are playing League of Legends, but the problem is League don't have enough room for it. Maybe I am not a good League player, however as I am a player that wish to join Riot to create games, I have to say this.

So what is the main problem of League now? There are a lot of abilities don't allow us to make plays. For example, when you are Yasuo and facing Annie in lane, you really don't have much room to make counterplays because the Anniebear will always ruin your day. When you are Darius top, you really don't have much to do when you are facing a Lulu. Counter picks are good, don't make me wrong, however too much counter pick and too little counter pick will just make the game not fun. So how can we fix this?

summoner 4 : Hi summoner 1 : Hi item 3140 : Hi

Yep, Flash, cleanse and active items is a good tool to make things balance. I have played a MOBA game, in that game a lot of abilities seems broken, however as their flash can disjoint targeted spells and have a lower cooldown, thus there are consumables that can make you immue to abilities, in fact that's Balance in Imbalance!

I am not saying League should like that, but It can be something similar.

For example,

Flash cooldown is now 60s. And it can disjoint targeted spells. Then Targeted spells and skillshot will now have different advantages and disadvantages!

Target: I can hit them if their flash is down, but I need to find ways to burn down their flash.

Skillshot: I can always hit them as long as I know where they are flashing.

Furthermore, It will also make more champions that are viable!

Darius : More Flash E More NOXUS

Ashe : Finally rengar won't one shot me as long as I have my flash

Skarner : Lets Flash R someone

But, how about make blink abilities allow to do that too?

Ezreal : are you serious?

Kassadin : don't nerf me plz!

Well, It might be a good change, in fact I think it will be a good change. It seems broken, but when you take a look at Kass's base damage it is actually balance. Ezreal... in fact he is strong now is because of item 3025 but not himself.

Thus this minor changes can actually create a deeper gameplay and let us make plays! And a lot of champions seems strong will now have a counter play!

Leblanc Annie Zed : Please Riot, adding counter plays is better than just nerf us.

So what is your thought? [slayer-jinx-wink] [slayer-pantheon-thumbs] [zombie-brand-facepalm] [zombie-nunu-tears]

Leave me a comment!

4 Comments

Vesarixx4/5/2016, 6:52:07 AM1 votes

flash used to break projectiles, but they removed it because it wasn't creating a good game play experience, as far as lowering the cooldown that's not really necessary, there are already ways to bring the cooldown to an extremely low point, having that low of a base CD would make flash crowd out other spells even more and be a major hit to champions that are better with other spells or might take other spells situationaly.

Reducing the cooldown of flash would also mean less windows of vulnerability to take advantage of, if every time you try to gank a lane the enemy has flash it will mean junglers and roaming laners will have far less impact than safe farmers. You would likely see a more stale meta rather than more plays being made.