Im very sad to say goodbye to League of Legends.

Lord Creazil··68 votes·2,898 views

Unfortunately, I have to say goodbye to this game. I've had a lot of fun, but over the years, RIOT had continued to lose my faith.

As of this patch, they have shown that money is all they care about, and profiting off of the essence change is a chief priority.

It is VERY VERY VERY clear that RIOT does not care about any role besides the ADC and those that support it (enchanters ESPECIALLY).

Twitch has gone many many many patches with no nerfs while other champs receive hotfixes within days if they step out of line.

The new runes have only exacerbated this, and for these reasons, I'm afraid I must leave. I know I'm only an ARAM/RGM player so my opinion matters much less, but I do hope you take this to heart, RIOT GAMES, because you are losing everything that made you great to begin with.

Sincerely, some guy that used to wish the best for you.

63 Comments

Amasa Delano5 votes

I love this dog. He's so happy to queue up for another game with OP tomorrow. It's very endearing. :)

Werdx4 votes

{quoted}

http://s2.quickmeme.com/img/1c/1c1a24201fe20f0593c9005880ff18599428089fc779df07cf547e8ae335343e.jpg

You can never know...I was saying that for years when comes to wow,and when i leave i come back after 10 days..But now its been good 5 years since i am not playing

Blåbæret18 votes

The game right now is the least fun I've ever had.

Tactrix16 votes

You are in the majority my friend. And you're exactly right rito did ruin this game, and they keep trying to hide their money grubbing ways behind the ol' chestnut of "we're trying to improve the game". Which we know is complete and utter horseshit. The only thing they're trying to improve is their bank balance.

JMoormann6 votes

"You are in the majority" based on what?

This post has 16 upvotes, and occasionally a Boards rant manages to get several hundreds of upvotes.

League has an estimated 100 million monthly players, and no way that some random whiners on the Boards (which has such low quality discussion that Rioters tend to post more on reddit than on their official Boards) are representative of all those players.

So unless you can get me actual proof that "the majority" (which is several tens of millions of players) feels like Riot has ruined this game, I will make the very bold assumption that a multi-billion dollar company has a better idea of what they're doing (and yes, that includes making money, they're a fucking company after all) than several circlejerkers on the Boards.

Built to Tylt1 votes

Check out what the Hot trending topics are and imagine those upvotes as but a small percentage which stands in representation of the whole gaming player base.

Kairoptra1 votes

That's not how it works, though. The Boards represent a very small percentage of the League community. You can't assume that everybody is in agreement because the only vocal ones are the angry ones. You don't know how many like or otherwise are fine with it because they remain silent until given something to complain about.

Built to Tylt1 votes

I never said everyone had the same opinion. Not sure if you're trolling or sincerely that obtuse.

Kairoptra1 votes

You misunderstand my meaning; I apologize if my wording came across the way you claim. What I am trying to get across is that you claim that the boards are an accurate representation of the whole community when that is clearly not the case.

Built to Tylt1 votes

I appreciate the attempt to reach a mutual understand, mate. I really do.

But what I'm saying is that any 'data' received (by any company) is meant to stand in as a percentage representational of the whole. So whatever algorithm Riot employs to publish statistics are inflated from survey (and forums) numbers. All companies do this with their Research departments; they speculate mathematically with a base of smaller more direct input (from surveys, forums, emails, etc.).

I'm simply pulling from the same pool of thought.

A trending thread has over 100 comments and 400+ upvotes. We can logically determine that not everyone who upvoted commented and that all posters may not have contributed upvotes alongside their comments.

Some comments on this trending (theoretical) thread have similar claims:

'I never post on forums.' 'I rarely comment on here, but...'

So if we consider that this represents a ___% of the playerbase, we (player-base (and Riot)) can get a better scope of the true magnitutde of an issue or non-issue.

Something has 133 views, 7 comments, and 26 up-votes = not that big a deal. Something has 864 views, 362 comments, and 698 up-votes = big freaking deal.

Not every one who plays League comes to the forums or even reaches out to Riot about their concerns so it is important to consider what a super-active thread means to the community as a whole. So my initially stating "you are in the majority" was correct based on a thread that was literally blowing up on the forums with people in the same mindset as no longer having fun with this game. That is where this is coming from; backed up with visible community feedback.

Additionally, even with this post, we can see that it still retains a good number of up-votes. If we plug in our knowledge and experience of the usual trolls down-voting it just to do so and those who truly disagree with it, we can see that the OP's sentiment maintains a fair count. Therefore, we know this view is shared across a significant player-base.

Kairoptra1 votes

I completely see where you’re coming from; logistically, your argument makes complete sense. However, that’s still not how it works.

I don’t pretend to have all the information, but we cannot say for certain that the boards are an accurate sample of the community. The reasoning for this is simple: there are too many unknowns. We don’t know what kind of people go on the boards, or what the rest of the community actually thinks. We cannot take the boards at face value because we don’t have all the facts.

Take the Galio rework for example. If you went purely off the boards, you would think that it was a colossal failure (no pun intended). However, a Rioter responded to this by saying that by actually poling the players via the client. The results showed that the Galio rework actually had very high approval ratings.

If there’s one thing I do know about the boards, it’s that the vocal ones are the angry ones. This is because the ones that are content with, or even don’t care about, a given part of the game will not speak out because they feel they have no reason to.

If only the angry ones speak out, and no actual statistics are released, we can never be sure what the distribution of players is. I’m not saying that any given post does not represent the whole community’s opinion. However, we can never say for sure.

Tactrix1 votes

LOL I don't need to give you proof, be my guest don't believe me, jjust do me a favor and when you get banned for anything at all remember we had this conversation.

Kairoptra2 votes

Actually, that's exactly what you need to do. It's been confirmed in the past that the boards represent a very small percentage of the League player base, and since we don't have any actual statistics, the only thing we know is that the only vocal ones are the angry ones. You don't know how many like or otherwise are fine with it because they remain silent until given something to complain about.

Tactrix1 votes

Oh yea? Do me a favor go on the community boards page there and take a look, I count 5 discussions on just the main part about being banned and restricted. Now please go ahead tell me that's only "6%" of league. You're living in season 5, back then there was a tribunal and people to oversee the bans, now it's bots, and as a result at least 20% have gotten restricted and banned. And it's only going to get worse because you see the odds of toxicity and people having a bad day greatly improve over a long timeline.

Kairoptra1 votes

Um, you're completely ignoring a point I made:

It's been confirmed in the past that the boards represent a very small percentage of the League player base

I'm not saying that those complaining are a small percentage; I'm saying that the Boards as a whole are a small percentage.

Also, I'm not saying you're wrong. All I am saying is that you have no proof and are therefore in no position to make such claims.

Tactrix1 votes

Your right I don't have a chart or a document that says it. But in 5 years I have never seen so many people banned for near nothing.

Cocho5 votes

Twitch in aram lol, id quit too.

From the change, I do enjoy the 130,000 BE and 3 epics skins I got for free.

They're not going to nerf much going into preseason, because who knows what the runes will do to the champions.

Quepha4 votes

Making players unlock champions for free faster means they only care about money?

KennysDreamGirl9 votes

did this kid just use the word faster describing the rate of unlocking champs? LMAO..5-6 games max (for me atleast)to save up ip for a cheap champ..yes its cheap but its still a new champ to try out.. now it takes 20 something games to level up to get a capsule thatll give you maybe 2-3 shards that you then have to dischant to buy a champ..which sucks if none of the champ shards are of champs you want so who knows how many times you have to level up before you dischant enough shards to buy who you want

Quepha4 votes

The minimum BE gained per level up at 30+ is more than the price of the cheapest tier of champion.

Everyone knows how many level ups it will take because riot has already posted the xp levels required and the possible rewards.

Players now get BE faster than they previously gained IP. They can unlock champions faster. That is before considering the removal of the cost for runes as well as the possibility of discounts through champ shards which further increases the rate at which players can unlock champs.

These are facts.

KennysDreamGirl5 votes

my last champ capsule I got 4 champs and it wasn't even enough be dischanted to get a 1350 champ so I'm calling bs on these "facts"

Quepha2 votes

1350 is not the cheapest tier of champion. I'm not sure how you didn't know that.

But 2 level ups from level 30 onwards will always gain more than enough essence to purchase a 1350 champ.

KennysDreamGirl2 votes

I never said it was? all I said was that I did not get near enough essence from 4 shards to get one

Quepha1 votes

Then why did you call my post BS?

KennysDreamGirl4 votes

"Players now get BE faster than they previously gained IP"<--- you said this..this is far from true. how is it fatser to gain be when the only way to get it id from lvl up? ive been playing all day today legit and I have only just now leveld up. I said these facts are a little bs because my last two capsules I have not got anywhere near enough be to get 1350 champs. take the one I just got for example. it has the champs I got and what it cost to dischant them.

https://imgur.com/a/f7dAn

in total that's only 900 be..after playing all day( started maybe 6am with an hour break because I had to go to a church thing) how is this faster than 5-6 games f earning ip after every game to unlock champs. maybe stop using exp boost and youll see what I mean because there is no way youre not using them and still say this is faster than before

Quepha1 votes

{quoted}

how is this faster than 5-6 games f earning ip after every game to unlock champs.

5-6 games was nowhere close to enough to affording a 1350 tier champ under the old system.

KennysDreamGirl1 votes

ok I went a little low there..it was more like 7-8 maybe 9 at most usually (for me atleast because I would regularly get about 200 ip) still wayyy shorter than it is now

Quepha1 votes

Guess again. Not counting First Win of the Day, the correct answer is closer to 15.

You have been playing A LOT recently, way more than normal due to the excitement around preseason, and you are conflating the lower frequency of FWOTD's per games played with lower gains in currency per game played. FWOTD's were also heavily buffed in the patch so when you return to a more typical rate of play they will have more of an impact to further increase your gains in levels and BE.

You are not used to playing at such a high rate of games per day so you don't have a proper understanding of how little you would have been gaining in IP under the same circumstances.

KennysDreamGirl1 votes

I usually play just about the same amount of games back then too so idk what youre talking about.

Quepha1 votes

For a win to be worth 200 IP, it would have to be more than an hour long. Either you are thinking of games with a FWOTD bonus or most of your games are absurdly long.

I can see your games are not absurdly long, so it means you are just giving a completely false accounting of your IP gains.

Quepha2 votes

You're simply lying. The equations for IP are public knowledge on the wiki.

Milamber691 votes

A 20 minute ARAM gave you between 50-70 ip, so I have no idea where you pulled 15 from.

Quepha1 votes

1350 / 60 = 22.5

Summoner’s rift games tend to be longer and worth more than that, so it drops to only around 15 games.

Milamber691 votes

OK, I get you now, I thought you were talking about IP gains, lol.

130x2 votes

[deleted]

Quepha1 votes

{quoted}

You used to get 150IP average per game

Nice lies bro. The maximum IP gained for a win without an IP boost or FWOTD was 145 IP and that was for a 55 minute game. The actual average for a game was around 85 IP.

The new average is around the same or slightly lower in the long run (but still slightly higher when closer to 30), but FWOTD is worth much more now making it a net positive for everyone but people who play the game as their job.

130x1 votes

[deleted]

Quepha1 votes

public match histories don't display IP gains, you need to take a screenshot of the in-game client, like this: https://imgur.com/a/pLW7o

Here are the games in order: A 34 minute win: 270 IP, without FWotD it was worth 120 IP A 25 minute win: 245 IP, without FWotD it was worth 95 IP A 36 minute win: 276 IP, without FWotD it was worth 126 IP A 35 minute loss: 81 IP

Without FWotD, none of these games came close to being worth 150 IP even for fairly long wins, so obviously an average of 150 is completely impossible.

You are a liar and you have been exposed.

Bolwinkel1 votes

Yes, it will. But it might take 20+ games to get one of those 1350 champs, when before it took around half that.

Quepha1 votes

2 levelups gives you enough for a 1350 champion + a bunch of change left over so you can probably afford another 1350 champion at the next level. The total number games it would take on average to achieve both of these unlocks will be less under the new system than the old.

Raveolution2 votes

Please do realize that 2 levels takes roughly 45-60 games to reach from level 30 if you exclude first win bonus. 45 games, assuming you got long games, and won them all, would be enough to get 2400+ IP at minimum*. Now it equals 2 capsules, which from personal experience range from about 700-850 BE each. Which means you undoubtedly get a SIGNIFICANT drop in IP/BE value overall. Made even worse by the fact that you get nothing until you actually finish levelling up. 1 single 1350 IP champion should not take 45-60 games to complete, and while yes I did exclude a first win bonus, that is only available once per day so it negates at best 5-10 of the games required for an active player.

If you honestly believe someone having to play 45 games straight in 1 day to unlock a 1350 BE champion is reasonable, you are out of your fucking mind.

Quepha1 votes

{quoted}

if you exclude first win bonus.

"If you exclude a mechanic that accounts for almost half the XP income of most players, then they're unlocking champions really slow!"

I'm really more interested with how things work in the actual game, not some imaginary dystopian fantasy you have.

Also, your estimate of 45-60 games is way off even without FWotD, that would mean pretty much every match is a 15 minute loss and at that point you must be intentionally feeding. Not to mention that you're ignoring the fact that two levels will always gain MORE than enough Blue Essence for a 1350 champion. You can't pretend that extra BE lacks value.

JMoormann2 votes

https://boards.na.leagueoflegends.com/en/c/developer-corner/hAaYMrEs-leveling-and-rewards-early-impressions-and-adjustments

It is about the same currently, and it will be improved even further to the point where in about 99% of the cases you get more champs/currency than before.

Noblewind1 votes

I think you're right it's slower overall but no it does not take 20 games to level up. I got to level 31 in 8

Bolwinkel1 votes

It sure will when you don't have FWOTD there to save you.

Noblewind1 votes

It's only beneficial to new players who also don't care what champs they get, since the only way to take advantage of it is to unlock the champs through the shards which is cheaper BE than the amount in the store

KennysDreamGirl1 votes

stop using exp boost then.. I played all day yesterday(started at about 5-6 am took an hour break to do something at my church then got back to playing till about 630 when I feel asleep) and only leveled up once and am barely half way to the next level.

Noblewind1 votes

Not trying to troll you I'm just saying that's how it went. I don't have an XP boost, but I won 6 of the 8 and got the win of the day bonus I think that probably helped

Snowplosion4 votes

Okay... bye?

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