Why is this game balanced around ADC?

Lord Creazil··7 votes·669 views

It seems every champion, every role, every item is made with ADC in mind. So, why does RIOT like the ADC role so much?

Why does every item need to go through an "ADC check" to be allowed in game?

Why do ADCs receive so much attention in the buff/nerf department? Why does RIOT flat out like this role more then the rest?

While this thread is, tbh, a complaint, I am begging a legit question.

10 Comments

Sp33d Zer03 votes

I honestly think it is because if you balance around any of the other classes in the game, it creates much more unbalanced situations. Sustained damage dealers SHOULD be the corner stone to a team composition as they are your focus for dealing damage over a long period of time, which is key for every kind of objective you could want. So you get people to protect those who are your highest sustained output, and those who try to destroy the enemy highest sustained output. This starts to branch out into bursty people, sustainy people, tanky people, protective people, etc.

I think you could make the same argument about any type of subclass of characters in a game, but in my experience, the sustained damage dealer is ALWAYS what you want to build around, whether it be to counter it, or save it.

But like others have said, they have a much slower power curve, so "balancing around them" makes them more of the pace car.

ProfDrDeath1 votes

True.

Another aspect to the argument is, how do you win a game of League?

By breaking the enemy nexus. On the way there, you need to break some more structures to boot. Breaking structures works well if you have a source of consistent, high damage, both to wittle down the structures in a reasonable timeframe and to deal with the pesky tanky defender guys.

Change the gamemode to one that is not about killing an enemy objective as a win condition, and ADCs become much weaker as a class. For examples, just look at Dominion and Ascension.

SorryGottaPoop2 votes

becuase its the carry :D

Lauchmelder1 votes

It's a carry*

420 grams1 votes

Because it's attack damage carry instead of marksman.

Brain Errör 4041 votes

Their spike curves are way lower than most other classes. Tbh, I know is big on "diversity" but this game is lacking diversity as it is. I know some people wanna play Raka AP and others wanna play her AD. But there is nothing, and I do mean, NOTHING wrong with making certain items melee only. As it stands, maybe having a certain passive on certain items with it's niche being "melee" only would make this game more balanced. You hate ADCs abusing BC and LW? Make BC's passive melee only. That way they build it for the health/little damage it has.

I don't have much to go on or much ways to try to balance the game... but looking into and past their own biases, they could possibly make this game much more balanced.

Thefrostyviking2 votes

{quoted}

Their spike curves are way lower than most other classes. Tbh, I know is big on "diversity" but this game is lacking diversity as it is. I know some people wanna play Raka AP and others wanna play her AD. But there is nothing, and I do mean, NOTHING wrong with making certain items melee only. As it stands, maybe having a certain passive on certain items with it's niche being "melee" only would make this game more balanced. You hate ADCs abusing BC and LW? Make BC's passive melee only. That way they build it for the health/little damage it has.

I don't have much to go on or much ways to try to balance the game... but looking into and past their own biases, they could possibly make this game much more balanced.

But there is only one ADC using cleaver currently? Lucian is the only one that comes to mind. ..

Brain Errör 4041 votes

Clever was but one of many examples.

Thefrostyviking2 votes

{quoted}

Clever was but one of many examples.

Such as? The only other i can think of was item 3053 , and it was recently changed.

The other items were made for ADC's in the first place or were always available and accepted as good items for ADC's.

With the exception of those two items i don't think ADC's have ever particularly used items that weren't meant for them.

...

'Don't you dare to being up lethality though, that meta is a dark history for lol and only 2,5 ADC's were even played.

Jamenawerl1 votes

Because the whole game is designed around them since the beggining of times.

No particular reason other than liking the idea of the combo ADC+support I guess, because from a balance and/or champion design standpoint I think it has been proven several times that it is not exactly a good idea.

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