Ekko isn't the problem, it's his matchups. *IMHO*

BattleOoze··2 votes·1,491 views

Let's face it, Ekko is much better Top or Jungle than Mid. As far as I know, he doesn't have many favorable matches against ranged mages in the mid lane. He's been seeing extensive play in the top side as a tank/bruiser champion, completely 180 of what he was intended for. It's because of what his kit does that makes Ekko a great tank or bruiser. He is very sticky and has a on-hit missing % health passive, which is great for killing all targets. His identity is meant for the mid lane, but it doesn't work effectively. First of all he is a melee champion, making him vulnerable to ranged champions. Secondly his obvious opener is his E to get into melee range. That obviously has disadvantages. Why beat him with the nerf bat so you can force him to play in a lane where he isn't effective? It's just no fun. His problem is that the lane opponents he goes against can't compete because they are weak. Does anyone share the same thoughts?

12 Comments

Siyther1 votes

i say embrace the tank ekko cause he has far to much utility to do aburd amounts of damage (by building ap). Id rather deal with the tank build than someon who can oneshot you and your whole team cant kill him cause he just ulti's away. Of course im biased and hate assassins and anyone whom can do things like this i.e. Leblanc zed

BattleOoze1 votes

Assassins can be no fun on the receiving end, but they do sure feel good when I play them :)

Beldair1 votes

They sure feel good when I'm a tank (or fighter like Poppy) and smashing assassins with ease.

Siyther1 votes

well they sure dont feel good as an adc lol

Paroe1 votes

the problem IS ekko. his damage, his mobility, his CC, his effective health, it all goes against what riots definition of a healthy assassin IS. Gut ekkos base damage, remove the three hit passive and its movespeed buff/debuff, remove the double dash on his E, and youl have a healthy champion.

Okay maybe not gut his damage but the other things.

Brain Errör 4041 votes

If they do all of that Ekko has nothing left. Most assassins have something that allows them to get in and out. Ekko has none of that (aside from his ulti) if you take all of those things away. Might as well delete him at that point if they go through with this idea.

People fail to understand that Ekko does the least amount of damage out of most assassins. He's actually tolerable when built ap. Adcs can expect to survive him if they see him coming and he can't potentially 100-0 anyone unless he's really fed.

Paroe1 votes

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If they do all of that Ekko has nothing left. Most assassins have something that allows them to get in and out. Ekko has none of that (aside from his ulti) if you take all of those things away. Might as well delete him at that point if they go through with this idea.

People fail to understand that Ekko does the least amount of damage out of most assassins. He's actually tolerable when built ap. Adcs can expect to survive him if they see him coming and he can't potentially 100-0 anyone unless he's really fed.

What YOU fail to understand is that ekko is not an assassin. He doesnt fit any of the assassin things, and fits more as an AP fighter. He is, EXTREMELY, overloaded. its because hes so overloaded that hes even capable of the assassin playstyle, but tank or AP bruiser is a lot better on him.

BY removing ekkos three hit, the omni directional dash, and the MS steal, you get rid of a lot of what makes ekko overloaded and opens him up to number changes (such as scaling increases on Q.) while retaining the skillful play around his W and his engage. Hell you could put his E on a lower cooldown (say 8 seconds) and add resets when he hits his Q2.

Brain Errör 4041 votes

AP Bruiser Ekko is crap. By removing all of those things, you're generally rendering the champ useless as AP brusier or Tank is not the intended way for ekko to be built. There's a reason they keep nerfing those generic builds on him, but hey.

And what? Ekko doesn't fit an assassin Niche? An assassin's job is to go in, blow up the priority target and get out. Ekko --> W, E, Q, Auto run out. If you land the stun on multiple people that's more than enough time for you to do the aforementioned combo. If you miss your w but can still jump in and blow up the squishy target, then you press R. He has more than enough in his kit to fit his assassin niche. Just because you or others don't play him as he should be does not mean that he isn't what he is.

Paroe1 votes

[{quoted}](name=Media TM,realm=NA,application-id=3ErqAdtq,discussion-id=iEAzE7n9,comment-id=0001000000000000,timestamp=2016-08-31T05:14:46.694+0000)

AP Bruiser Ekko is crap. By removing all of those things, you're generally rendering the champ useless as AP brusier or Tank is not the intended way for ekko to be built. There's a reason they keep nerfing those generic builds on him, but hey.

And what? Ekko doesn't fit an assassin Niche? An assassin's job is to go in, blow up the priority target and get out. Ekko --> W, E, Q, Auto run out. If you land the stun on multiple people that's more than enough time for you to do the aforementioned combo. If you miss your w but can still jump in and blow up the squishy target, then you press R. He has more than enough in his kit to fit his assassin niche. Just because you or others don't play him as he should be does not mean that he isn't what he is.

Ekko can do everything an assassin does with more safety, more mobility, and more damage. I say again, if ekko had never been labeled as an assassin, he would be a fighter.

You know how i would rework ekko?

Passive: Ekko's abilities and basic attacks apply Z-Drive Resonance to affected enemies upon damaging them, lasting up to 4 seconds and stacking up to 3 times. At 3 stacks, Ekkos next basic attack consumes Z-drive resonance to deal 30/60/90/120 (increasing at levels 6,11, and 16) (+ 1.0 AP) magic damage to the target, applying spell effects.

Q: ACTIVE: Ekko throws a device in the target direction, dealing magic damage to enemies along its path, slowing enemies by 30/40/50/60/70% and dealing 60 / 75 / 90 / 105 / 120 (+ 20% AP) magic damage before returning to ekko, dealing an additional 40 / 65 / 90 / 115 / 140 (+ 60% AP). If the outward throw hits an enemy champion, it returns immediately and applies two stacks of Z-drive resonance.

W: Unchanged

E: phase dive/phase roll Ekko's next basic attack blinks him up to 300 units, dealing an additional 40 / 65 / 90 / 115 / 140 (+ 40% AP) as magic damage and applies Z-drive resonance. If ekko consumes z-drive resonance with phase dive, phase roll becomes castable for 4 seconds.

E2: Phase roll Ekko can dash in any direction for 325 units. if ekko consumes Z-drive resonance while phase roll is on cooldown, phase dives cooldown is reset.

R: unchanged

What these changes accomplish is making ekko LESS frustrating to play against WHILE bringing him in line with other assassins. this new Q? If you hit a champion with it, you E in and BAM you pop Z-drive resonance (basic attack+stack) and can still dash out, but it requires you specifically to ATTACK your enemy first, making your mobility both offensive and full of counterplay. Without his very overloaded passive and E, his W can actually stay because its got a fair amount of counterplay built in. the fact you cant see it until it pops if he uses it from the bush still needs to be addressed though, stuffs salt inducing. His ult is also fine as is, its only toxic when combined with his free mobility. 3 stacks was always so little and allowed ekko to freely harass with no penalty. with the change of "he gets 3 stacks THEN has to auto you" it creates a clear counterplay; if ekko has 3 stacks, stay out of his E range. If he does get it, you still have time to respond as hes running.

Its a common fallacy that people have regarding assassins. that they should be untouchable while bursting down tanks. but its simply NOT true, and ekko is a prime example of what happens when people use that. Tank. Ekko. its got the same extremely high damage, but hes not killable unless you focus him HARD. the above changes address that somewhat by taking away a lot of what makes tank ekko powerful while extenuating what makes assassin ekko powerful AND giving him a lot more situational damage with mobility and basic attack resets. with 40%CDR you will be proccing your Q left and right, which will reset your E1 fairly often and if you get a nashors, you WILL be proccing that passive for most of your damage.

Vekkna1 votes

Yes, Ekko is the fucking problem. His slow percentages are fucking absurd. His speed boost is fucking absurd. His kit is everything cancerous about Udyr, Leblanc, and Mallet Teemo rolled into a single champ.

Ralanr1 votes

I actually like Ekko mid.

69469238DEL11 votes

I always ban Ekko, his kit is beyond overloaded

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