[{quoted}](name=BLACK REALM GOD,realm=NA,application-id=3ErqAdtq,discussion-id=iE9aYJHl,comment-id=00030000000000000000000000000000,timestamp=2016-10-02T12:02:14.098+0000)
I backed up my statements.
I gave you a mathematical model as to why warmogs is bad. You also gave more credit to my model by saying anything over 3k is a waste. And the example as to why warmogs is a good buy on her you need to account for the fact that she will likely not draw the attention of the enemy because of her high hp bar which lowers her peel potential nor would she be able to due to her slow movement - in other words if her team doesn't win the team fight she's a sitting duck.
'Warmogs is bad because out-of-combat health regen is disabled in combat and you're using more health to heal for less' is barely a mathematical model. You're just assuming that because out-of-health regen is unusuable in combat that the item is now a liability. Warmogs is already quite efficient without its passive, but it becomes several more times efficient when you have the health to activate its passive.
Strawmanning my argument isn't going to help you here. I offered you a build in which you'll get just enough health to activate Warmog's passive, but even without that passive, as I said, it's very gold efficient, and Soraka can still make great use of 10% CDR and 200% health regen, even in combat. Your belief is that Soraka shouldn't be building a max health build, which is all fine and good, but it's also the minority of Soraka players.
As Soraka, you probably don't want to draw enemy attention to yourself, as you do want to heal as much as possible. How exactly is ~35 less movement speed affecting her ability to peel? I've had no issues moving around with just Ionian's boots and ardent censer if I get there.
I showed you that without the income item in the build (save the 10% cdr because both items provide that) the stats were balanced out providing a little bit of everything vs the tank build which focuses all stats into regen and defense. Which does very little to supplement her abilities for her team.
You still haven't answered how Soraka is getting anything out of Athene's or Luden's, aside from reiterating what their effects do, so as far as I'm concerned, you still have a build with 5000 gold wasted on other items you could make better use of.
I explained the purpose of the builds with their mind set - first responder vs heal shrine.
You dismissed one build because you think it's not how Soraka should be played, by stating what each item does in each of the builds. That's not an explanation, that's just lazy reiteration of common information.
you commented on how much more expensive rylais and roa were so I don't even need to bring that up. The only item in my entire build that's remotely expensive is ludens. Even my boots are cheaper.
The tank build is more expensive. It's also got more synergy with Soraka.
my build emphasis is in the wind speakers blessing keystone. Nothing listed up top in the hp build even comes remotely close to providing stats for the cunning tree line. It seems to be more of a resolve line. Which completely defeats the purpose of bringing a healer. The cunning tree line allows for greater movement speed for squishy champs as well as more regen for the champs that need it. It's literally a combination of a utility/assassin tree and when you don't provide stats to supplement that through your runes and items you're wasting potential.
So we're assuming that one build goes down one tree, and the other goes down another tree? Pretty sure 0/18/12 is the way to go on virtually every Soraka build, so again, you're bringing in a strawman argument.
a support that can't kill the other support is a wasted team slot. You might as well be playing lulu and buying nothing but armor and magic resist and going "oh but I am helping out see my little butterfly? It will keep you safe while I do no damage get singled out and die as I waste my ultimate shield etc running away"
A 200 AP Soraka isn't going to kill anything any better than a 0 AP Soraka. You've also just kind of proved that you know nothing about the support role, since you think that a support needs AP to function. They don't.
At least in higher level play, a support build generally consists of
and their income item. Yes, even on Soraka.
Supports function based on the utility their skills provided, not off the big numbers they may potentially put out if they had 200 AP.
because of sorakas low ap% scaling on her Q and E you can't force 2v2's. No amount of hp is going to prevent her from dying once her ally is dead. That's why you need movement speed. That's why you need some damage. That's why hp stacking on soraka is a bad idea.
Extra movement speed isn't going to matter if you were forced into a 2v2. By the time you get 200 AP, you're probably in a 5v5 40 minutes into the game, so I'm not sure why you're bringing up a 2v2. I thought you were arguing that Soraka's supposed to be a healer, but now she needs damage? HP stacking isn't the best way to play Soraka, but it stands a better chance than your random collection of items.