Warding
Ok so I've been thinking about wards as a main support. The reason why I was in a 4v5 last night enemies had afk. We lost I get yelled at by jungle tryn mid game we need wards and pink to stop rengar. at this point I had a pink and a pink on the field I had 3 wards out red side covered I had sight stone and yet to tryn I still did not have enough wards out. Both my in game friends disagreed with him, so this got me to thinking that this game has become more about wards than skill. I suggest a change.
- Everyone gets free non-upgradable trinket 2.trinket holds one ward that has a cool down replenish but can also be replenished early at the shop 3.ward is both stealth and pink 4.if you have a ward charge it acts as oracles 5.this is all the ward coverage you get for the game each player allowed one 3 minute ward out and gets consumed when your trinket replenishes
I think with this or something similar warding becomes everyone's job(as is intended with trinkets) the support is no longer expected to ward more than is allowed and limited sight allows for more gameplay counters and gives a solution to rengar and alkali Leblanc so a pink ward doesn't have to be thrown everywhere they are or may be. I'm open to thoughts and insights