Well i think the answer here is they didn't really want to go back to that time where playing ADC was the most grueling, unenjoyable, unsatisfying role to play since everyone else had their fun throwing their skillshots and spells around while you were there farming,waiting for that 30 minute mark to get your items so you can hop in the game too,but the problem is most games were already over by that time,or you had 5 more minutes or 1-2 team fights to go before the end,i main adcs since S1 and i know how bad it was when the crit itemization was too expensive,at least if you're talking about scaling adcs,but thats why
were played alone with utility adcs like
cause they could either utilize lethality or just had a good CC.
What happened now is they nerfed
which means its no longer as Viable on lethality ADCs as it was,so they had to think of some new items before they made crit more expensive so the ADCs could do something early and i think the new
and Stormrazor are just that,along with the lower price of
its like they're giving more ADCs options to go for their first one or two items before going into crit,which i think is a good compensation,you don't start scaling as fast as before but you're not out of options.
I can't wait to try out Stormrazor,it will be a good first item on
ER could be used on
So as i see it you have an option to go for your
Or
Stormrazor (one of those as your first item),and then go into a
,it may be weaker then
but im guessing that by the time it takes to finish those 2 items,an adc that has Stormrazor,Botrk or the new ER can wreak havoc on the enemy adc and secure the lead