proposed nasus changes!

Saint Archer·3/9/2015, 12:59:30 AM·2 votes·669 views

these changes will surely make nasus a balanced champion, seeing as enemies playing against him have very little counter-play.

it's time to plaayyyy SNIP THAT DOGE!!!!

Q- a ranged skillshot that deals ad damage to the first two enemies hit. nasus gains 3 permanent damage for each enemy killed with this ability.

W- the infamous whither, don't worry, it now will slow you after a brief .75 second delay

E- meh

R-double meh.

obviously with these changes nasus will become a much more healthy champion.

8 Comments

TyWdtSHg1K3/9/2015, 1:13:46 AM2 votes

Nasus is already balanced. He's just annoying.

You need to learn to play agaisnt him

Pucking Purrfect3/9/2015, 1:39:59 AM2 votes

Lmao ''ranged skillshot''

1/10 wouldn't read this garbage again.

Terff3/9/2015, 2:50:40 AM2 votes

nice dfg "compensation" I like it

Saint Archer3/9/2015, 1:28:13 AM1 votes

look up and out your window really quick. see that teeny speck up there? that little tiny flying thing moving way up in the sky? that sir, is the joke, and that is how high it went over your head.

Juggernaut6283/9/2015, 3:31:47 AM1 votes

I'm reading the Q and I'm like "LOL that's Veigar!" and then I read the W and voila. But you forgot to reduce the AP scaling on his ult. Veigar's was reduced by 20% from 120% to 100%.