Yasuo changes
I have heard two ideas recently for yasuo nerfs, and I just wanted to share them. Well, they aren't really nerfs, just a philosophy change on his kit.
First, the idea is that his statikk power spike is too much (especially if he gets it early) compared to other champions early game power spikes, and that it should be softened, while still preserving his late game power. The way to do this would be to make his double crit passive scale with level. It doesn't affect his early game, it doesn't affect his full build late game, and it softens his power spike.
The second is to lower the range on his ult. It would be cool if he actually had to put himself in danger if he wants to fish for a victim.
And again, the idea isn't actually to nerf him. The idea is to make him less snowbally and less safe--and ultimately, less frustrating. If these changes did go out and his winrate dropped, I would be in favor of buffing him somewhere else to make up for it.