Some recommendations for the Mordekaiser changes.

NightOfLight··2 votes·250 views

Ok so I was looking at the Mordekaiser changes and I feel its not as bad as people think, however I feel some changes needs to be done.

Im fine with his q although the first proc should be slightly stronger as it does not do much and his last proc should do slightly less as I feel its a little to powerful.

His w should be castable on minions don't force him to do a duo lane if he does not want to, also if casted on a minion it should be slightly weaker so it does not get out of hand. I would also consider a mechanic like this you can throw your shield on an enemy target and if you get close to it then it does damage and the w moves to you giving its effect. I am also not a fan of giving him 100% exp for being in a duo lane I feel this could cause him to be a bit to strong if abused make it around 80% I feel its a buff that shouldn't even exist as its giving something your opponent cant exactly counter play.

His e needs a ratio buff I am fine with nerfing its base damage but I would expect ratios better than 60% if you do so at least make it a 80% and see if its to strong/weak.

His pet dragon seems like a fine addition and I would love to see how this goes although I think it would be abused to tank towers so it should be monitored and if needed could take more damage from turrets.

Keep in mind I have not played the pbe so I don't know how powerful he currently is aside from watching videos but I feel with enough tweaking he could be a great bot laner but it would be very situational do to the fact he is a melee champion. If his w didn't only work on personal killed minions he could be a decent support with poke and ghosts. I am interested to see how this will go and how this will shape the meta but as it stands it needs numbers adjusted maybe in a future patch.

Mordekaiser HUE HUE HUE.

4 Comments

toonpang1 votes

I think the W passive experience mechanic should be removed entirely, and put into an item or a new champion.

Mordekaiser already has two passives with the dragon and Iron Man, he doesn't need three.

http://www.goldper10.com/article/2112.html

If I was in charge of this rework, I would scrap all the changes and start from scratch:

  • BASE STATS - Mordekaiser now has 175 range, 61 AD, and lower base Attack Speed. This makes his mace feel heavier and bigger.

  • Q - Mace of Spades: A ground-targeted mace slam with 475 range. Everything hit by the Mace is slowed for 2 seconds. AD ratio is now total AD, not base AD. If it hits a lone target, deals 75% more damage.

  • E - Siphon of Destruction: Now gains target indicators, marked out by steel lightning bolts, which rapidly and briefly show the enemy where Siphon will be cast so they can dodge it [like Sion's Q]. Can be cast while moving. Slightly lowered damage.

  • R- Children of the Grave: Can now cast your ultimate on the Dragon to curse it, but deal no damage to it. If the Dragon is killed during the ult, you gain them as a controllable ghost.

I feel this would add counterplay to Morde's laning, keep the Dragon idea they want to use without having to nerf stuff to put it in, and make him feel more like a tough juggernaut.

The Fast1 votes

Uh, Q IS total AD. Not Base AD.

toonpang1 votes

[{quoted}](name=Knight Kore,realm=NA,application-id=3ErqAdtq,discussion-id=hoXv5HWo,comment-id=00000000,timestamp=2015-08-11T17:04:10.879+0000)

Uh, Q IS total AD. Not Base AD.

Morde's current live Q is bonus AD, my bad.

And just to clarify, I said "we scrap the changes" as in we go back to Morde's current kit, then we make the bonus AD into total AD.

I am wrong, I should have said "AD ratio is now total AD, not bonus AD", but your correction of me is also wrong.

NightOfLight1 votes

The problem with these changes is that it would not work right do to the fact you would rather use your ult on a adc rather than dragon so nobody would bother with the dragon ghost. Also if his e is slow it gives assassins plenty of time to kill him without it boosting his shield it wont do much. Finally I kinda like the new q on mordekaiser they went for on the rework gotta admit still alot more usefull than old morde q.

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