Yasuo needs a change
I remember when Yasuo was so strong and honestly seeing a Yasuo outplays was one of the coolest things because he wasn't like other mobility champions. Yasuo had to time his windwall right and his dashes are an extremely good tool for dodging and kiting enemies. I'de love to see him be used more again but with his current state, a person needs to be dedicated to actually get around, his now, weaknesses. All the nerfs that he has received really hit his early game and made it way too easy to shut him down. I propose 2 changes to make him have a better early game, a weaker mid game, and still a strong late game.
Proposal: His base damage on Q should be brought back up as a buff to his early game. His Crit chance passive should be changed into a scaling bonus crit chance multiplier. Lvl1 none, Lvl 5 20%, Lvl 8 40%, lvl 11 60%, lvl 14 80%, lvl 16 or 17 100% (double crit chance) Example: Lvl 8 with 20% crit from static, his new passive would only give him 20% bonus crit on that (4% more) At lvl 14 with Static plus Infinity would be 40% base crit plus 60% multiplier (24%) so he would have 64% instead of 80 And late game he would be back to his monster form. Thoughts?