[{quoted}](name=Inept Maverick,realm=NA,application-id=3ErqAdtq,discussion-id=hgEoopOV,comment-id=0006,timestamp=2015-06-11T05:04:11.052+0000)
These are the items I usually aim for in around that order (maybe Sunfire Cape before Randuins). I usually finish with
or
depending on who I'm up against and how fed I am.
Building Gnar full tank is mainly done due to his W giving him really high base damage innately in Mini Form, but that also makes him not as useful in team fights since he usually doesn't need that much tank to get off his combo and deal his damage. He still needs some though, so yeah, a hybrid Tank-Damage build is suitable like... any Fighter.
I agree you have to make it a hybrid tank, but asking to make gnar a pure tank and nothing but tank is crazy. Being half fighter half tank makes it so you can be scary as mini gnar and needed at mega. But mega doesn't happen every team fight (sometimes it may change before, sometimes after, sometimes right in the team fight) so having this unpreditable tank means you just sit there, but the attack speed and damage help get to mega gnar as quick as possible.