Post-Game Statistics
Quick Foreword: This is not a discussion about something being OP or UP, just useless. Please go circle-jerk on PD, Yasuo or Vayne somewhere else.
Well, This is actually something that's been irritating me for a while now: some of the endgame statistics are utterly useless, and there are some missing stats that could really improve it. For instance, in the subject of tank supports, there is no worse feeling then going S+ and looking at the charts. Least Damage. Average Damage taken. Least Healing done. Least CS. Least inhibs/turrets.
Damage taken is almost always first placed by Top lane, no matter what, and you just wonder what you got an S+ for.
Perhaps they can add something like:
Shields: 1st place (woohoo relic shield and locket of
)
Stuns: 1st place (ez
ez life)
Immobilizes: 1st place (Astronautology 101
)
Dashes canceled: 1st place (
,
,
)
Longest Snare by time: 1st place (
hit one Q)
Deaths prevented: 1st place (Can't killean the ad
)
And for the removal of other stats, I always wondered why anyone would like to know:
Neutral monsters killed? can't the two junglers just compare CS?
Physical\Magic Damage dealt: Maybe relevant for Cock'maw, Corki, Jax and... Kayle? nah
is as hybrid as a Diezelmotor. Even in those cases, the number isn't very useful; perhaps only corki if he is wondering wether or not to build
, and even then most players will just copy the meta build anyway.
Largest critical strike: Apart from
missing hp 4th shot, can't you just take your AD and multiply by 2? or 2.5 for
?
Time spent dead: I think rito just put it there to bait bad players into buying %time spent dead runes
Healing done:
knows she healed 40k, no need to tell her. Also, What does it include into healing? cuz Mundo always reaches totally stupid numbers.
Largest multi-kill: If it was something big like a quadra or a penta you would have remembered. I just hate playing tanks/supports/utitlity champs and just seeing 2 or 3. always. ALWAYS. *
intensifies *
Champion K/D/A. WE CAN USE OUR EYES QUITE FINE RITO, NO NEED TO WRITE IT TWICE. Seriously, charts and graphs are for excessive numbers (kinda speaking against my own post here) so why are we getting the same numbers as the default endscreen that we can see during the game?
Conclusion: I think rito really needs to clear up their endgame screen. Some of the numbers are excessive, un-needed, and just make a mess of everything. Other numbers are hidden. Supports get the short end of the Needlessly large Stick, while Carries get the Huge stick (
if you know what I mean) (Nudge Nudge Wink Wink). Utility is always harder to measure, but that is no excuse to one of the largest games in history.