What do you think is the ideal Keystone for "Artillery mages"?
EDIT: Why is this being downvoted? I have two genuine questions, which I asked in hopes of getting some thought provoking conversation going. Why?
Artillery Mages are the masters of range, and they leverage that advantage to whittle down their opponents over time from great distances. In turn, Artillery Mages are severely punished when enemies finally succeed in closing in on them, due to their extreme fragility and limited mobility.
Taken from the Dev Blog: Classes & Subclasses.
There are three Keystones that seem to fit well with their description, Deathfire touch, to add some burn late-game to your poke, Thunderlords, for more burst when you get your spells off in succession, or Stormraider's Surge, to somewhat negate your weakness, as long as you're doing your job.
Also, who do you think Qualifies as an Artillery mage?
The three obvious ones are:
But who else?