nashors tooth and gunisoo shouldnt stack !!!!!!! ON HIT DAMAGE
MAKE THE ON HIT OF GINSOO UNIQUE OR REMOVE IT
SIMPLE AS THAT THESE TO ITEMS SHOULDNT STACK
MAKE THE ON HIT OF GINSOO UNIQUE OR REMOVE IT
SIMPLE AS THAT THESE TO ITEMS SHOULDNT STACK
guinsoos gives what 15 on hit magic damage? it doesn't have any scaling. the on-hit dmg from guinsoos isn't even why people buy it.
if you're asking for the double proc of guinsoos not to work with nashor's you're asking for the entire item to get gutted.
Just saying since you mentioned it, but 100% Phantom Hits should be removed from Guinsoos so that on-hit in general can get an overhaul. Phantom Hits have never been healthy and break the game far too much. But yeah idk what OP is complaining about. Nashors and Guinsoos are the only 2 attack speed items with any AP.
Guinsoos should function more like a hybrid item than one thats super auto attack reliant tbh. You basically have gunblade and thats it. And the only way to achieve that is removing (or moving) the phantom hit.
It is simple remove Phantom Hits from League and then go back to the old Guinsoos that gave AD, AP, and AS ever time you basic attacked.
I was thinking add more to the actual stats, that could work too.
Did you lose to a Kayle last game?
Yeah you lost to a Kayle last game, that makes sense. Do you have an actual reason behind why they shouldn't stack or are you just mad Kayle outscaled you in both items and kit as a hypercarry?
But...Rageblade doesn't do anything for her other than grant her % hybrid pen.
By that logic
and
should'nt stack as well?
[zombie-brand-facepalm]
Guisoo's thing is that it makes your on-hit effects better... why would they remove that?
That's the point there champ. I mean the old old rage blade turned your attack at 6 or 8 stacks a ravenous hydra type effect