Irelia "health" stun
can we please change this shit from health percentage to current health because idk how many times an irelia has stunned me when she has loads health more than me but because i have a percentage higher i lose fights
ex: i have 800 health. irelia has 1000 health. irelia gets hit once for 1 damage now she has 999 health still a good bit of health more than me who has a maximum of 800 health. just because that 1 damage. she is now able to stun me and take me down faster than i can do anything.
making a move like this go based of percent on a champ who is usually a tank and has a true damage proc skill doesn't work well. she can stun and deal loads of damage and it can tank you a whole set of skills to get her low and she still may have less percentage than you to do it again merely because your health bar isn't as long as hers.
if she has 3000 health and i have 1000 if i get her down to 1499 and she gets me down to 500. how is that in any way going to be balanced if she can stun me even if i have WAY less health than her.
her also having a CC reduction passive and a dash Q gives you literally no means to escape this stun.
please think about this shit and try and fix it
