Some people say that we should test out the plants mechanic before profusely complaining.
Except that argument is totally wrong.
On the surface, it makes sense, right? Only Rioters know a lot about this, and players haven't really experienced it. Therefore, players should try it out before saying this mechanic is shit. However, people can still hypothesize about the effects plants will have on the game. Players have intelligence, but for some reason, a few people don't want others to use it by telling them to shut up and try this new plants thing out.
This is going to be more of a rant on plants rather than the few people that are trying to silence the rest of the community. Obviously, plants have been a matter of debate and a subject of complaining for a while now, so I wanted to let my thoughts out on the subject.
So, plants, eh? Seems really gimmicky and unpredictable. Gimmicky because it's new, which really isn't a downside, but the unpredicatble part. That part makes me worried. The fact that plants spawn at random locations in the jungle, well, few people like RNG. Of course, RNG dragons sure didn't break the game, but games would still be influenced by which dragons you got. I've had numerous times where the enemy team was ahead and managed to get three earth dragons, while when my team is ahead, we end up having two oceans and a cloud. If plants were spawning in set locations instead, then it would greatly improve the gameplay mechanic of the plants due to their use in teamfights. It would definitely make for some interesting moments. However, if plants spawned at random locations, this would result in an unhealthy counter to other players in the game. Even if one gets outplayed, they could use the plants to their advantage and get away using the Blast Cone. Now, even if they spawned in set locations, this would still happen. But since their spawning is predicatble, the opposing team would know when to back off or even use the plants to their advantage.
My other complaint is honeyfruit. Fuck honeyfruit. I mean, the Blast Cone can be negated by flashing over it or something, but I can imagine nothing worse than getting someone really low only to have them break open some honeyfruit and then kill you with that extra hp. So, despite players outplaying another, this can still be negated by the fact that there is free healing in the river. You can flash over the enemy and get the honeyfruit, but the enemy can do the same and flash towards the honeyfruit. Honeyfruit will completely ruin skill matchups and outplays. Don't add this please.
That last sight thingy whose name I don't remember. I'm not comfortable with this ethier. It basically makes pink wards and sweeping lens obsolete due to the fact the enemy can get free vision around objectives, 'nuff said.
Underlying message of this post: plants suck. [zombie-brand-facepalm]