Irelia's kit
A passive that gives tenacity the more enemy champions are around. A Q dash that resets upon kills and applies on-hit effects. A W passive which gives her free sustain and an active that gives true damage and doubles the healing. A E which slows for 60% or stuns depending on the health difference. An ult which gives her range on a stupidly low cooldown (even after the nerf) which heals for 25% of the damage done on each hit totalling up to 100% if all blades hit a champion, but it also adds an additional 10% for minions hit and monsters, totalling up to 140% if the ult is used in the middle of a minion wave.
So... I get that she was made a long time ago, but in this current age of League her overall kit is extremely annoying and suppressive to deal with being so overloaded. I mean she has both AP and AD ratios which offer both burst and sustained damage. She could build just a
and full tank but still do stupid amounts of damage to a juggernaut like
or a tank like
. It's honestly time we give this kit a well deserved funeral and give Irelia a kit that feels good to use and fair to fight.
I have used Irelia a few times on a free week, and every time I did felt like I made someone's day a living hell. I have fought Irelia countless times and every time I did it always ended up with my towers gone up to the inhibitor regardless if we won or lost. I have been the witness to many allied top laners getting first blooded because Irelia dove them under tower at lv3 and just attacked a minion or two back to full health before repeating the process, refusing to let my ally back by diving or chasing with the enemy jungler always close by for the free kill or assist.
Say what you will about your 'waifu', Irelia mains. She is simply not fun at all.