Easy fix for Diana

bunsenhoneydew77·8/28/2014, 6:02:01 PM·1 votes·606 views

I have seen rRiot talk about fine tuning her kit 100 times in the last year and feel that their biggest issue with her is the fact that she is too light to go "all in" a teamfight as a fighter/initiator and she has no escapes to make a good assassin. My solution is to just make her ultimate be able to dash to any target unit like Katarina's shunpo. That way, she can initiate with a good moonfall land and still be able to use the second lunar rush for an escape if need be.

2 Comments

Dom1nati0n8/28/2014, 8:32:42 PM1 votes

She's not really an assassin man. She's a battle mage and should flourish in prolonged engagements. Diana has the second best clear of any champion that I've personally played. And if built to utilize her passive does indeed have the power to hang tight with bruisers and tanks in close quarters combat. There are plenty of hybrid ap/defense items that can be built. She doesn't seem like she was ever intended to be a pure mage to me. If people started building her for sustain in combat she would be way better off.

I don't think we should try to stack ap on every ap mid simply because they can mid. She's an excellent jungle/top lane pick as well. And far closer to being a mage bruiser than she is a "Stack over 9000 ap" champion. Changing her kit would be a mistake I think. Changing her recommended. Would not.

And your change is extremely op. I would rather see it be a skillshot jump if we're talking about that line of reason. Not a targeted. But then you risk losing all of her damage potential.