Let's Talk Volibear

bunsenhoneydew77·9/29/2014, 4:24:07 PM·7 votes·6,992 views

Under the current meta, junglers with fantastic gap closing/ wall jumping abilities are currently taking over. Lee Sin, Elise, and Kha'Zix are picked quite often in the LCS because of their ability to create impactful decisions on lanes in the early game. Nautilus has a quick grabbing hook, Sejuani and Amumu (to some extent) can both jump walls and keep safe until they hit their power spikes late game. Evelynn, Shaco and Rengar can become invisible. Even Rammus has an incredibly fast powerball to zip between lanes and into enemies.

Volibear has been left somewhat behind because his rolling thunder cannot create that gap closing distance as well as most other junglers. He is a *very *gank heavy jungler, as his clear times are not that great so he really needs to be able to be successful in creating lane pressure early. He doesn't scale all that well as somebody like a Sejuani, Fiddlesticks, Amumu or other late game champs so his power spikes are really early and mid game right now.

I would propose two things to improve his kit. The most important one would be to add a slight increase in his rolling thunder speed or an acceleration increase like Rammus has. You could even offset the damage of the attack to keep from making it too powerful or increase the cooldown like with Vi's Vault Breaker. This would allow him to initiate in teamfights without losing a quarter of his health before he gets there as well as putting him almost on par with other junglers in terms of reaching his ganking target. I feel he drops off pretty hard as an initiator once laning phase is over so it would make him more viable as a late game champ as well.

My second suggestion is a bit trickier.** I propose scaling thunder claws off a small percentage of health instead of AP. **The most efficient current builds of Volibear are as a fighter or tank. For his ultimate to scale off AP is really useless for him because you would need to create items with both AP and attack speed to really utilize the ultimate efficiently. Plus you need to build him tanky just to be alive long enough to use the whole ultimate. It would give his kit direction and help him scale more evenly into his currently weaker late game (his early ultimate would obviously not be as powerful because of his low health, but late game it would really be an asset.)

Building for him is always a bit of a problem currently. His bite from Frenzy scales with Health and AS and his Rolling Thunder needs some sort of movement speed and tenacity to help him from kiting hell. His Majestic Roar also builds off of AP. That means you would need to Build Health, AP, AS, tenacity and MS to fully take advantage of his kit (you would need more item spaces and a boatload of gold to do so). You could argue that Cooldown is important as well because of the long wait for Frenzy and Thunder Claws to come back up. Even so, most people will take BOTRK as his offensive item which builds off AD, making his kit lack any real direction at all.

I feel that he would still have weaknesses after these changes that would be healthy (something that Riot has greatly stressed). You could still kite him, but not quite as badly. He has a horrible time getting to the enemy backline in teamfights without flash. His main damage comes from his frenzy which you can only use once you have a few hits under your belt and it only does damage once somebody is low health in the first place. He still takes hits from ranged opponents in laning phase. He has fairly large cooldowns for his damage spells (frenzy and ultimate.) His jungle clear times would still not be very good. Below average lane push. You'd still have to choose between tanky items, cooldown items, movement items or attack speed items, etc.

P.S. Let's also get a polar bear skin again for Volibear. Too many brown bear skins, not enough Freljord champ themes.

P.P.S. You get a cookie if you read this far, lol

27 Comments

Lumus Avatar9/29/2014, 5:18:35 PM2 votes

AP and Attack Speed Items? Like Nashor's Tooth?

MrSc0tty9/29/2014, 5:27:41 PM2 votes

So, question for you OP.

Have you ever played the facemelting glory that is AP tank Trollibear? Because if you say his kit lacks direction I must assume you have not.

Start with standard Golem>Giants Belt

Then get Iceborn gauntlet. More cc. More tanky. More burst with sheen.

Mercury's treads for MR and tenacity. Get a Liandry's torment after that for enormous perma dot and ult scaling shenanigans. Finish either Warmogs or Rylais if you're snowballing.

Final build Golem>Mercs>Iceborn>Liandries>Warmogs>Nashors

Enter the mighty AP Trollibear.

L7xLoTek9/30/2014, 8:14:15 AM2 votes

I may be a bit silly, but I really like playing Voli as support ^^;;

Supportbear is surprisingly strong, though you need to be wary of stealing too many kills :p

67chrome9/30/2014, 12:41:08 AM1 votes

Building for him is always a bit of a problem currently.

You stack health. Then you're unkillable and nuke people for 60% of their health.

I'm not sure how you can possibly call that a problem. You don't even run into the Nasus issue where you need stacks, or the Shyvana issue where you really should build a damage item like Kingblade.

With Volibear, you get to be tanky DPS by building straight tank.

Getting hung up on his AP ratios is like getting hung up on the fact Karthus has an auto-attack with a 1:1 AD ratio or Vayne has mana. Just because it's there doesn't mean you have to itemize for it.

Cujo10/22/2014, 5:47:52 AM1 votes

Hey! Thanks for getting a pretty big thread going (for Voli that is) I main Volibear top and I spend most of my time advocating for him on the boards. He needs help but scaling his Ult off %Bonus HP would be OP. Sorry, but his ult lasts 12 seconds and chains up to four people. As a champ who needs to get a good amount of Attack Speed it can end up being monstrous scaling actuallly and the ultimate team fight potential is up to the players. But %Bonus HP on Voli is incredibly too strong for that.

As for the Q - It really does need help. But do you remember when it got nerfed at first and why? It was strong as hell so they made it scale with level. It should be increased but I certainly don't think the damage should get nerfed. In fact if the current meta wants to be kep in place that I say we up it's damage and utility. Currently it will apply on hit effects up not benefit from other effects. What if applys 2 on hit effects?!(One for each hand!) Also, why not give it some AD/AP Scaling?

I was thinking about his Q today on my break and I liked that you brought Vi up because I was wondering what Voli would look like with a sort of gap closer like Vi and Sejuanis combined. No wall hopping abilities but what if the movement speed increase came with a sort of galloping multistage chase down where there could be more room for strategy other than running in a straight line?

ALSO, SOMETHING THAT"S BEEN TICKING ME OFF, all these knockbacks and displacements that stun champs but Volibear's flip can't stun when I throw somebody against a wall??? WTF, if Voli's flip could do that, that alone, we would not complain about his Q for a long time. Why not encourage me for using positioning and actually taking the time and effort to do that? I try to do it when I can just because it hurts there position especially if they're lower level than me but if other people get it why can't Voli? what exactly is so different about Volibears displacement that's so different than other's? It have no scaling and with ranged/poke running amok the speed boost isn't that great anymore either. One last thing the 150 at Q lvl 5 on hit dmg isn't that great.

Destínum9/30/2014, 9:42:03 AM1 votes

Volibear doesn't really need a few tweajsm he needs some kind of rework. Currently, he's basically just a ball of stats without a niché.

Dromeas9/30/2014, 4:20:16 PM1 votes

I think Volibear needs some QoL changes, like a MS buff to his Q when his charging at an enemy, and change his ult to something more fitting. Volibear is meant to be a disruption than a DPS tank. Though he's very good at dealing tons of damage while only really building tanky items, his role isn't about running into a team and killing champions, its about running into a team to force them to reposition and make mistakes while doing that. His kit is all about that, Q towards a team, flip if you can, if not deal aoe, slow and some dmg, mostly executions.

I think he would need a kit change if he wanted to be a DPS tank, frankly his ult is probably the biggest culprit anyways, its very inconsistent and doesn't really make sense thematically. It should be more along the lines of giant swipes (like shyvanna) or a team fight only move (aoe knock up or even a champion fear/stun)

Riotnew scott10/1/2014, 12:49:15 AM1 votes

i like the polar bear skin idea. gets my vote.

Champlooge9/29/2014, 8:40:03 PM1 votes

bruh.. elise cant become invisible, just untargetable