The way yasuo should be nerfed

niks welikiq·9/2/2016, 1:15:51 PM·2 votes·504 views

in my opinion the nerfs suggested on the pbe for yasuo are gonna hurt the normal glasscanon yasuo more that the tanky one .its not like he cant get 2 crit items and go full tank after rendering the nerfs useles .so right now i wanna suggest the proper way(in my opinion) that yasuo should be nerfed so that the tank build gets destroyed without the normal galsscannon one being affected too much. 1st the changes on the Pbe should be reverted and replaced with these: 1ST yasuos Q gets its crit penalty and base dmg reduced so that building crit is beneficial and the qs dmg isnt affected if u have 100 % ( lower lvs like 1 and 2 of the spell shouldnt be changed cuz u dont rly have lots of crit on these lvs) 2ND yasuos E shold be made so that it deals more dmg to targets with higher hp than him example if the oponent has 500hp more than yasuo his e deals 10 % more dmg if the oponent has a 1000hp more than him hes e deals 20 % more (also that change will require his es base dmg to be reduced a bit ) and **3RD ** (biggest change)yasuos ult must be made into a version of lord domonigs regards in the sense that vs oponets with more health than him he gets the full 50% armor pen but vs oponents he has even 1 hp more he gets only 35 % and vs oponents with 500 or more healt less than him he gets only 25 %. This is my idea of nerfing yasuo i hope it will be taken into cosideration and will make our favourite glasscanon SQUISHY samurai come back.

5 Comments

DraygenBiscuit9/2/2016, 1:19:24 PM1 votes

The way Yasuo should be nerfed... Take away wind wall, and add another combat move. Woah what... hes suddenly not op lol. I mean Legit why does he have a block and an escape move... Shouldn't it be one or the other? I mean tbh I don't generally think Yasuo is even that op but I always thought that his kit was odd..

CrimsonCobra39/2/2016, 1:29:36 PM1 votes

I like the vein of your suggestions. As a note, I used to think the overpowered part of Yasuo's kit was his crit-chance doubled. And then I learned that his ult gave him 50% armor reduction. While I still think that his crit-chance multiplier is too strong, I think the armor reduction may be a worse offender. Personally, I think that the armor reduction should be something akin to the following: his armor reduction should start at about 20% or so, and scale with AD. That way, he can shred tanks better the more AD he builds. The main problem with my suggestion is all the health items that have decent AD. Therefore, the scaling would need to be low enough to counter that.

I've also made numerous suggestions about his doubled crit chance, one of which included Q damage, but I don't feel like repeating myself. Suffice it to say I think his Q should be strong, but his autos shouldn't carry him so far so early.

~CrimsonCobra3