Ideas for GP mini rework
Hey there, Onwodori here.
INB4 Tidal Tyrant - hey bud, how are you? :O) Let me know what you think of my analysis of changes we could do for our boy.
ANYWAYS. The two big complaints about GP remain that he 'gets gold too easily and consistently' (Which I disagree about - we work hard to survive the early game) and that his barrels are 'the worst thing ever.' SO. A few potential changes might be:
Remove the gold generation from GP's Q entirely and: --> Give him more SS --> Give SS more uses --> Give a new passive on Q to compensate for this removal of gold generation
Changing his E (Barrels): --> Take away the armor ignore and instead give him higher flat numbers / scaling (This way he'll blow up squishes, as is his Nagakayboros given right, and not chunk tanks) --> If you want to reduce the slow the barrels have, you *need to give him something in return, either innate additional survival or mobility.
Ideas for new passives:
King of Bilgewater: Gangplank passively marks objectives, be it camps to steal or enemies to kill, and sets out to prove he can accomplish these feats. Doing so will give him bonus BASE attack damage from the respect and fear he generates. Obviously the combines with Sheen extremely well.