Anyone else tired of bad hitboxes on abilities?

StarfleetPony001·4/15/2016, 9:52:59 PM·2 votes·472 views

I am of course talking about Morgana Q's, Blitzcrank's Q and most of Jhin's abilities which all have extremely odd hitboxes that do not match up with the animation at all. Meaning that they can still hit you, even if you move out the way of them. This problem has been in league for such a long time, I do wonder if Riot is every going to fix it.

A lot of these abilities can mean the difference between life or death on the rift so you would expect Riot to actually bother trying to fix them.

4 Comments

Troy2426214/15/2016, 9:53:31 PM1 votes

Strong yes.

Çhåryzård4/15/2016, 9:55:19 PM1 votes

I strongly support this as I have been the victim of many extremely bs Blitz grabs that in no way should've hit but somehow did Q.Q

TheCoolNoob4/15/2016, 10:09:35 PM1 votes

It 'looks' like their hit-boxes are off (particularly Lux's R), but I don't really see a big issue that needs to be addressed. I've been grabbed multiple times by Blitzcrank thinking I'll be safe behind a minion, but the higher I climb in ranked, the more reach each of these abilities increase. I had to reach Mastery Level 5 with Nautilus to realize that his Q is much longer than displayed before casting it.

Also, League's camera angle also tends to trick all of our brains when skill shots are involved. We aren't playing an FPS nor a TPS.

I'll tell you right now, this issue will not be addressed. Ever. The best you can do is adjust and adapt. Think you are out of range from an enemy attack? Take 1 more step back just to be safe. Engrave it into your brain as muscle memory and you'll feel better.