Anyone else tired of bad hitboxes on abilities?
I am of course talking about
Q's,
's Q and most of
's abilities which all have extremely odd hitboxes that do not match up with the animation at all. Meaning that they can still hit you, even if you move out the way of them. This problem has been in league for such a long time, I do wonder if Riot is every going to fix it.
A lot of these abilities can mean the difference between life or death on the rift so you would expect Riot to actually bother trying to fix them.
's R), but I don't really see a big issue that needs to be addressed. I've been grabbed multiple times by
to realize that his Q is much longer than displayed before casting it.