If riot returns solo queue

lofi n chillhop··2 votes·355 views

I'm a solo queue player. I have never in my 2 years of league queued up with a teamate for ranked. I have no interest in it.

but if riot re-introduced solo queue, alongside Dyn Q? I'd switch to Dyn q.

why? because when I'm highly likely to have a teamates with teamwork-oriented mindsets, I'm more likely to win.

the reality is, that dynamic queue when done _correctly _is actually better. too bad it's done like shit right now, with MMR being meaningless. solo players playing v team players...

2 Comments

Dehitay4 votes

From my experience, solo players have far more team oriented mindsets than premades. The general solo player is probly used to the old system where they have to be highly adaptable and ready to work with whichever members of their team is necessary to win. Premades on the other hand generally don't seem to care about anybody outside their premade so far. I can't even begin to count how many times a premade jungler ganks only for the lanes with fellow members of their premade in them while another lane could be playing highly safe and be pushed to his own tower making the perfect setup for a gank for the majority of the laning phase and never get one.

The biggest difference between premades and solo players right now is voice communication. The ability to spit out on the fly complex maneuvers is going to provide premades with far more potential than solo players can hope for. And since those maneuvers are so effective, they tend to be game deciding. When a game has equal sized premades, the victory tends to highly depend simply on which premade is better. Solo players have a comparitively limited influence on a game outside of completely throwing it.

For those of us who are used to our gameplay significantly increasing our chances of winning, dynamic queue is the biggest kick in the face we've ever gotten. Being the best player in the match means nothing if your premade can't keep up with theirs. And even worse, being a solo player drastically increases your chances of being on the team with the smaller or no premade against larger premades dragging your ability to win even further down.

lofi n chillhop2 votes

perhaps. but the largest time that that actually matters is in the early game. if it's more common for 2 groups in each team, then as a solo player I will just play defensively and jump into action if someone ganks, but if I were in a group then my group would gank for me while the other group plays as their unit too. come mid game and lategame, it's always the same - so having more reliability that I am with teams instead of solo players against teams, it would give me more reliability game-to-game, which would give me more ability to gain elo by noticing my actual mistakes compared to not being so strong that I solo carry games.

as it is now, half the games are stomps in one direction or the other. as a player who wants to slowly increase my skill over time, anticipating a higher rank each year, these stompfests are an actual waste of my time. and these one-sided games are a direct result of the MMR system not handling a high ratio of solo to group players.

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