Veigar Rework
After a lot of discussions going on about Veigar since riot said they are working on changing him due to the removal of DFG I decided I would contribute by posting my ideas for him. Before I begin there is one thing everyone is forgetting. THEY WILL ADD A NEW 120 AP ITEM!This is important to understand when addressing this issue. Let alone it won't be as powerful for Veigar as DFG was due to them not wanting to have an instantaneous burst. I do however feel Veigar is a bit niche at the moment and is no doubt cancerous to play against later on. To first rework him you have to look at his strengths and weaknesses:
Strengths:
- Infinite Scaling
- 2.5 second instantaneous stun
- High scalings and ratios
Weaknesses:
- Low range
- Bad early game
- High mana problems
In order to rework Veigar you cannot remove his weaknesses, but instead make his strengths worth the trouble to get there. One of the biggest misconceptions about Veigar is that he is amazing late game. However, like most mages Veigar has huge drawbacks late game. Mostly due to tanks, longer ranged champions, banshees veils and merc treads he can't engage or burst many people late. Even if he can he just bursts one person and leaves. This rework I propose gives him some counterplay to those problems while also giving him more counterplay himself. So without further adieu here is my Veigar rework:
Passive: Equilibrium Every 30 seconds Veigar's next damaging ability does 5% increased damage and gives him a burst of (3x current level) movement speed.
Q: Baleful Strike RANGE: 800 COST: 50 / 55 / 60 / 65/ 70 MANA COOLDOWN: 8 / 7 / 6 / 5 / 4
ACTIVE: Unleashes dark energy in a target direction, dealing magic damage. If this ability deals a killing blow, Veigar gains 1 ability power permanently (doubled against large minions, large monsters, and champions). If this ability is cast through one of event horizons walls, it does 30% increased damage.
PASSIVE: Veigar gains 1/2/3/4/5 extra AP for killing champions.
MAGIC DAMAGE: 80 / 125 / 170 / 215 / 260 (+ 50% AP)
W: Dark Matter RANGE: 900 COST: 70 / 80 / 90 / 100 / 110 MANA COOLDOWN: 10
ACTIVE: Veigar channels a mass of dark matter to a target location. After finishing the channel or canceling it early the mass hits the ground and does damage in a 150 radius. If this ability lands within event horizons walls it stuns for 1.5 seconds.
MAGIC DAMAGE: 120 / 170 / 220 / 270 / 320 (+ 110% AP) fully charged
This ability also provides sight of the target area through Fog of War or brushes before it lands.
E: Event Horizon RANGE: 650 COST: 60 / 70 / 80 / 90 / 100 MANA COOLDOWN: 15/14/13/12/11
ACTIVE: Veigar twists the edges of space around the 375-radius target area for 3 seconds, enemies who pass through the walls are slowed. After the duration is over, the walls collapse upon each other doing a slight amount of damage to enemies caught in them.
MAGIC DAMAGE 60/80/90/110/130 (+40% AP) SLOW PERCENTAGE: 20/30/40/50/60
R: Primordial Burst RANGE: 800 COST: 125 / 175 / 200 MANA COOLDOWN: 130 / 110 / 90
ACTIVE: After a brief channel, Veigar blasts an enemy with a ball of pure dark energy. This channel can be canceled by hard CC.
Passive: If Veigar kills an enemy champion with his ult he gains "Supernova" for 10 seconds. During this time his passive is permanently up.
MAGIC DAMAGE: 250 / 375 / 500 (+ 150% AP).
One of the main things I feel like Veigar should do is charge up his abilities. While he is a very experienced magus he has a tiny body and should have to channel power before being able to cast such powerful abilities. I also felt like Veigar needed a new passive due to his current 0 interaction passive that only poorly attempts to fix one of his problems. I lowered his mana costs a bit but wanted to keep them fairly high due to his ult passive and passive. I gave his E more counter play by making him a sort of "master of magics" being able to manipulate his basic abilities with his now much more available E. His R also has some counterplay, having a cast time similar to Rek'Sai's ult and being able to be canceled with CC. I'm no riot designer so there are of course some flaws with this design especially in the numbers, but I made this to spark some imagination, ingenuity and hype for the rework of my favorite tiny master of evil.
If you have any suggestions I'm open to them all and will probably change things along the way!